Fandom LGBT Straight BNHA Group RP Interest Check

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ZombieDogz

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Jan 3, 2019
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@Milky Gateau Hello! Work has been really busy for me but the group does have a spot still open for another hero or villain! I am positively determined to get this all started sometime this week. Hopefully, I no longer work weekends starting after this Friday so I'll have plenty of time to get things underway!
 

Milky Gateau

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Joined
Jan 4, 2019
Location
some sweet dream~ 🍰 🌙
3098
Ayla Harland-Hoeru | The Bounding Hero "Lop"
Age: 22
Gender: Female
Role: Hero

Quirk: Dine-n-Dash
Quirk Type: Emitter
Quirk Description: Through physical contact, Ayla can 'feed' off of any sentient being/creature's stamina--causing the victim to become sluggish. This then serves as fuel to augment her speed to metahuman limits. Once storing enough energy, Ayla can reach speeds that allow her to warp from point to point at limited distances. She is considered almost untouchable during the time between these spatial jumps. Ayla uses this momentum and her acrobatic abilities in order to deliver devastating blows...or just to get out of a sticky situation. When relying on only her stamina, she can easily outmatch any race horse but is unable to warp.
Quirk Downside:
🔳Reserve Pool | Ayla's stamina and capacity to feed are not unlimited and she will become fatigued when low on energy. She can feed again in order to refuel but the cap will gradually shrink after each feeding, making it impossible to persevere using this method. Stamina is also not a replacement for real food and rest.
🔳Physical Vulnerability | Though having some innately enhanced prowess, Ayla's body is not immune to the effects of high-velocity blows. Prolonged use will eventually cause strain on her body; In some extreme cases, she has broken bones due to overuse or using too much momentum in one strike. The guards on her arms and legs help to cushion the shock on her body when she attacks but are not perfect.

🔳Momentum Gaps | Because she is physically warping, Ayla is typically considered invulnerable between jumps but is vulnerable again after. The period when she in vulnerable lengthens whenever not moving in a straight path.
🔳Warp Jumping | She can only jump to and fro points she can visibly see and only up to distances of 15ft. each jump. She can only jump from solid surfaces.
🔳Feeding Frenzy | Normally Ayla needs to have intent in order to feed off of others, but this half of her quirk will unintentionally activate like a defense mechanism when under extreme mental or physical stress. It can also happen when she's absolutely starving and she's been described as a 'mindless beast' in this mode. It's very inefficient to feed in this state, however.
🔳Body-to-Body | Ayla needs to have any part of her body(skin, teeth) touching her victim's unhindered in order to feed. She cannot drain stamina through inorganic material.
🔳Palatable | Ayla's quirk typically requires her to consume a lot of calories per day but she often needs to be careful when consuming coffee or sweets as they provide 'false' energy. She has also mentioned that everyone has different 'flavors' to them and finds it difficult, or 'impossible', to feed off of certain people; for example, people who are sick, have a mutant flora quirk, zombie-raising quirk, etc. She has gotten nauseous when attempting to feed off of 'impossible' cases.
Special Ability/Attack: Complete Consumption | When spending the whole of her stamina pool in one go, Ayla can 'jump' into time suspended. For about 1 minute, she can move at what she perceives as 'normal' speed while everything is 'frozen'. Any attack she makes will have the appropriate momentum applied and can be added upon. However, this requires her to be careful with anything she touches, if it was not already on her person, during this period. Once the minute is up, time will return to normal for her and Ayla will promptly fall unconscious. She considers this an emergency-only move and has only used it once before.


Physical Appearance: Standing at 5'3", Ayla has a lithe, fit build with some bulk in her arms. She has pale, fluffy mop of hair that has a tendency to curl and puff up in humid weather. Her face is youthful while her sharp pink eyes are sensitive to daylight. The two locks of hair with black tips are actually her ears and will raise when excited or on edge. Her teeth are somewhat sharp and canine in appearance. She usually prefers sporty athletic wear but her hero gear is like a motocross suit on skates; while keeping some areas bare to maximize contact, there is metal padding on her shoulders, chest, arm guards, and legs. Her helmet serves as both protection and as a communication device, with some minor utility features like a flashlight and video recording.

Personality: Out of habit, Ayla has a formal way of speaking and can initially come off as well-mannered. However, her actions prove her to have a more out-spoken and sassy attitude. Hardworking and steadfast in her ideals, Ayla sports a strong will and dedicates herself to training every day. In the same vein, it's easy for her to hold a grudge even if not an aggressive one. She's still haunted by some fears and the idea of losing her 'sense of self', so Ayla has some issues with her image. She doesn't open up to new people quickly but given the chance, you can be certain she'll have your back. She's a strong advocate for troubled teens.

History: Some years ago, a man down on his luck walked out into the night in the hopes of smoking his troubles away. He heads to the park nearby and sits himself down at the fountain...when a woman falls into his lap--Literally and painfully. Tarou Hoeru[Shadow Glide], at the time a PI, is a police detective with few words to say but a stalwart heart. Clover Harland[Image Teleportation] was a woman whose motto was 'exist for yourself'.

Ayla is their second child but grew up with neither as her mother disappeared when she was young, and her grandparents' sued Tarou over custody. She was raised in Leeds on the Harland estate and, as her grandparents sought to relive raising their daughter 'properly', was given strict instructions on how to act and what not to do from the get-go. Confused over everything that's happened, Ayla could only take the expectations that were suddenly heaped onto her and try to please her grandparents as best she could. For a time it seemed to work and while it was stifling, she could pretend to have a normal, serene life. However, things changed when Ayla was playing tag with the children at school and her quirk manifested--causing her to drain one of the students and rush off in fear. Her grandparents's moods grew worse and they became even stricter on Ayla, scrutinizing her every action and condemning her quirk.

When Ayla was a little older she came across some of her mother's belongings and through reading her journals, Ayla learned more about her mother. Clover resented her parents for being made to act like a 'perfect doll' for them, and wished for nothing more than to run away and live freely from their influence. She worked hard to develop her quirk so that she could travel farther and farther away but at some point...decided to that simply being free wasn't enough. Clover used her quirk to steal, sneaking in and out of places and taking what she wanted without repercussion. However, there were also times when Clover used her quirk for more heroic deeds but never made the distinction of just what to call herself and her actions, citing that she wanted not only freedom from her parents but judgement in general. Clover hid her more unlawful aspects when she met Tarou, fell in love, and was happy...but only for a time.

After reading her mother's journals, Ayla found her anger--her mother didn't 'disappear', she
absconded! Her grandparents wanted a puppet, not a granddaughter and her quirk labelled her as trouble by everyone around her...Even without that one accident. Ayla began to act out, falling prey to her fears and emotions before eventually leading her to fall in with some like-minded, temperamental youths. For a time they raised hell together, a troupe of rebels against an unfair world, only for hell to actually come knocking when they pissed off someone they shouldn't have. Ayla became the fall person for the...incident that followed and landed herself in juvenile detention. When she got out, her grandparents had enough of her and sent her to live with her estranged father and older brother.

In time, Ayla learned to open up again and reconnected with her rightful family. Though still harboring difficult feelings regarding Clover, Ayla took her mother's motto to heart and decided to 'exist for herself' as well--by becoming a Pro Hero despite her record and how her quirk was viewed, and cherishing the freedom she has to be herself when with people who truly knew her. UnFortunately, her background caught the eye of a strange man with an offer to join his agency in America...
 
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ZombieDogz

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Jan 3, 2019
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@Milky Gateau I think I just fell massively in love with your character. I love the thought that went into her and the well-planned list of repercussions for quirk overuse! She's definitely in.

I think this puts us at an ideal level of people for this group. I'll do a final roll call so that I can know who all will be participating and, once I get confirmation from people, we will be moving on with this.

Ping List - please respond here with whether or not you'll be participating.
@rainebowsplash | @JasperIsLame | @Sky Reed | @SmokyQuartz | @Sei | @Milky Gateau

I believe this is everyone, although JasperIsLame seems to be having some personal things going on so we may move on without them.
 
Joined
Jan 4, 2019
I might still be in, but I am kinda wanting to see if everyone else is as well. ^_^ So I will be keeping an eye on the thread to see what happens from here. <3
 

Sei

Member
Joined
Aug 19, 2019
Idem to what @rainebowsplash said, to put it simply. Although this is going to be my first group RP, in case it even gets the chance to get started. So you might need to be patient and bear with me in the beginning.
 

Sei

Member
Joined
Aug 19, 2019
Update: Work and RL is getting somewhat rough for me lately and that’s going to keep me busy. Since I cannot pay this enough attention to properly comply, I’ve decided to step out of this. I don’t want to be the cause why it fails either nor hinder everyone’s fun.
 

SmokyQuartz

Virgin
Joined
May 2, 2019
Bit of a delayed response (I apologize about the wait), but I'm still in myself, if this is still ongoing! (y)
 
Joined
Jan 4, 2019
I was waiting to see who all was going to be continuing on with the RP before deciding one way or the other. Mostly due to playing M/M stories for the most part. I don't mind sticking around and playing and seeing how things go. ^_^
 

Milky Gateau

Member
Joined
Jan 4, 2019
Location
some sweet dream~ 🍰 🌙
I can do that.

The villain I ended up thinking up though...has a unique quirk so I might offer them up as a "free-for-all" rather than specifically control them myself. I'll probably post something up in a day or so.
 

Milky Gateau

Member
Joined
Jan 4, 2019
Location
some sweet dream~ 🍰 🌙
"Bentz Grimm" | "Ghost"
Age: Appears 29
Gender: Male
Role: Villain

Quirk: Urban Legend
Quirk Type: Emitter(I think?)
Quirk Description: Truly encompassing the concept 'jack of all trades, master of none', Urban Legend is a complicated quirk that makes Ghost as powerful as others believe him to be. Whatever quirks the people around him believe he has Ghost can command for a temporary period. As such, Ghost is completely reliant on manipulating the beliefs and perceptions of others or be left entirely powerless.
Quirk Downside:
🔳Unsuitable Physiology | Simply being able to command a power does not mean his body will be suited for it, and it often isn't in the long run. His body will not have any resistance to the consequential effects of most quirks and resistance/immunity must be believed to be a quirk in itself, not a natural occurrence to another quirk. The only exception to this rule is when someone believes him to have mutant-based quirks, rather than an emitter-based one.
🔳Quirk Overload | In addendum, while it's possible to command multiple quirks Ghost's control will weaken considerably with each additional quirk--especially when the quirks don't coincide. If multiple people each believe he possesses a different quirk, he'll essentially leak out quirk effects at random before either escaping, fainting, or worse. If two quirks particularly don't match well together Ghost can't use either well.
🔳Belief Dependency | Urban Legend relies entirely on belief--if people believe he has a quirk, then he does(to a point). If people believe he has no power, then he doesn't. If more people believe he is strong, then it is both a blessing and a risk. This prompts Ghost to think of how to prep a hundred things--from building rapport, creating fake rumors on the internet, costumes and technology, how many people see him, etc. in order to use and not be overwhelmed by his quirk. A quirk can be overwritten by another based on what others believe. Someone who knows the truth about his quirk will not be able to trigger its chimeric effects. He also cannot trigger the quirk himself.
🔳Sight Trigger | Ghost could put out a dozen rumors and have dozens of people believe them, but he won't be able to manifest a quirk until he is seen. Once at least one person, who manipulated or on their own has even an inkling of what his quirk is, sees him, Ghost can then use that power.
🔳Temporary | There are a few factors that determine how long he can use a power, but ultimately Urban Legend will 'switch off' after 24 hours and he needs to give himself at least another 24 hours to rest.


Physical Appearance: When needing to conduct himself as "Bentz", Ghost appears as an unassuming man with dark, mussy hair, an ordinary face, and spectacles. While tall, 6'4", and slim, he unequivocally looks like a pushover. In his preferred costume, and namesake, Ghost dons himself in all-white musty-looking clothes. His hooded cloak trails onto the floor in tatters, with the sleeves reaching far beyond where his fingers end. Along with a cowl tunic, it's difficult to tell his actual physique. Long, shaggy black hair trails pass his collar and he's always hunched. Along with some chains and a skull mask, he portrays a ghastly figure.

Personality: Ghost is first and foremost, ambitious. He cannot stand doing things halfheartedly or settling for 'second best'. His drive can be described as obsessive as whatever he puts his effort in, he will strive for nothing less than perfection and will fly into a rage when results are poor. Being very analytical, Ghost doesn't like to act before thinking and will prepare any number of steps in his mind before settling on a course of action. While a necessary trait for his quirk, Ghost is also extremely manipulative and is always picking apart the minds and behaviors of people to see what makes them tick. He considers life itself to be an anthropological project of some sort, in which he is both Frankenstein and monster.

History: By all accounts, he was set to live an ordinary life. He had ordinary parents with simple, ordinary quirks, an ordinary upbringing, and was an ordinary child. Well, perhaps he was a little more reserved than most...very agreeable, and precocious--liked to observe rather than go play himself. But he was ordinary, nonetheless. The only oddity came when all his young classmates started developing their quirks and he was the only child that appeared to not. He was teased for being a late bloomer and it only got worse as the year came and went. However, he did not seem to mind so much and delved deeper into his books. To him, it was fine if he never developed a quirk; he did not care for the rampant obsession the other children seemed to have over quirks, or the fanciful dreams they had of being heroes. He much rather be able to stay back and observe...

It wasn't until one day, when he was tending to the class garden and a fellow student noticed how his patch was growing better than everyone else's. In truth, he had read a gardening book and was testing out what he learned...but the student thought he had a quirk related to plants. Then...suddenly, the plants he touched began to grow...and grow...and grow! The whole class became all a twitter but when the next day came, he couldn't make anything grow at all. Doctors could not explain it and as the years rolled by, the teasing from his classmates began to worsen and still he did not care. In fact he was, for the first time in his life, elated. Unbeknownst to everyone else, and a few incidents later, he eventually discovered the true nature behind his quirk and saw in it the possibilities it presented--the tests he could perform! When he was old enough, he stole himself away and like a ghost, was never to be seen again.

Having shed his old life and identity, Ghost chose the alias 'Bentz Grimm'--a quirkless special effects artist. Working in the costume industry allowed him the means and access to a variety of materials to create his villainous personas and pursue his true interest: studying people. From when he was young, Ghost had always liked to watch others and well...That was how everyone learned, wasn't it? Watching others? Mimicking the behaviors one saw in order to be seen as 'human'? The thought fascinated him and now he could embark on a study of his own! It began with him trickling 'rumors' out onto the internet, spinning tales that would be overlooked by most of the masses but lure the brave and foolish few who ate up the supernatural, creepypasta stuff. How easy it was to trigger certain aspects of human behavior...how fun it was to manipulate them, without the person knowing it. How far could he take the tests? What was the limit of the human essence? These were the questions Ghost wanted to answer more than anything.

But like all good scientific research, science needed funding and eventually Ghost branched out and offered himself as a mercenary of sorts...to people that needed quick and dirty jobs done and who wouldn't asked about who was behind the mask.
 

Milky Gateau

Member
Joined
Jan 4, 2019
Location
some sweet dream~ 🍰 🌙
I have another character in mind--a male hero--that I'll actually consider as my 'second', but Ghost had been ruminating around in my mind for so long that I thought I'd just throw him out and see whether y'all would like to use him as a NPC-sorta villain or the like.
 

Sky Reed

Administrator
Staff member
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Jan 1, 2019
Location
Under Your Bed
@Milky Gateau I think I just fell massively in love with your character. I love the thought that went into her and the well-planned list of repercussions for quirk overuse! She's definitely in.

I think this puts us at an ideal level of people for this group. I'll do a final roll call so that I can know who all will be participating and, once I get confirmation from people, we will be moving on with this.

Ping List - please respond here with whether or not you'll be participating.
@rainebowsplash | @JasperIsLame | @Sky Reed | @SmokyQuartz | @Sei | @Milky Gateau

I believe this is everyone, although JasperIsLame seems to be having some personal things going on so we may move on without them.
I think I can manage probably once or twice a week to reply, I mostly so busy during Tues, Weds, and Thurs but if we don't have any appointments I can manage a reply. I haven't met my new client yet at a new facility I hope she is not the same as the last one. But if that is not suitable for the others I am sorry then I might need to drop out.
 

Milky Gateau

Member
Joined
Jan 4, 2019
Location
some sweet dream~ 🍰 🌙
3212Parker Coil | The Monographic Hero "Blotter"
Age
: 24
Gender: Male
Role: Hero

Quirk: Ink Manipulation
Quirk Type: Emitter
Quirk Description: Down to a near telepathic link, Parker is able to control and manipulate ink to his will. He is able to create temporary shields and weapons or use ink as an extension of his limbs, making him a versatile hero with both close and long range capabilities. Parker can pull ink out of most sources including from newspapers and even the tattoos on his body, reverting it into a liquid-like form.
Quirk Downside:
🔳 Supply & Demand | Parker can only manipulate ink, not create it, thus requiring him to keep supplies on hand
🔳 Solidification | While able to create shapes and greatly affect the viscosity of the ink, it will always stay liquid

🔳 Water Soluble | Even if water soluble, it's not very effective against water and if Parker were to get drenched himself, he finds it difficult to maintain control
🔳Tattoo Permanence | Tattoos make for a quick and easy access to ink, but unfortunately messing with ink on a piece of paper is a lot easier than it is on skin. More often than not, he tends to lose any tattoos he has after using them...and getting tattoos again and again and waiting for them to heal is a damn tiring process.

Physical Appearance: Parker is a tall and broad-shouldered individual, standing at 6'5" with green eyes. He sports an undercut with stark white curls of hair on top. He has long piano fingers. Parker usually stands slouched, making him seem smaller than he actually is. He tends to wear clothes that leaves his arms free so he can have quick access to his tattoos. In some cases, his skin will have 'raised scars' where old tattoos used to be. He prefers tattoos with bold colors and/or geometric patterns, usually of his own designs. His hero costume is a black-n-white sleeveless jumpsuit, outfitted with varying ink canisters like vials on bracelets or cans on his belt.

Personality: Parker is a bit on the shy and anxious side, especially given that he feels out of place with all this 'hero' business. He doesn't really have a 'heroic drive' but he's an all-around good person that's just trying to survive. He can't deny that he isn't the sort that can stand around when something's happening right in front of him either. He tends to worry if things aren't planned out and isn't the most spontaneous guy around. He's got a great passion for art and antiques and could talk for hours about fabrics, but is at a lost when it comes to anything else.

History: Becoming a hero was an accident.

Parker grew up wanting to get into art; his father was a travelling photographer and his mom was the creative journalist who told the stories of all the places they visited--and that was a lot of places. It wasn't the most stable childhood given how often they'd move around, having a sort of rocky education, and with his folks being as busy as they were but it did make him learn how to be independent...and he got to see a lot of sights other people could only dream of. When he wasn't stuck in a hotel room or an RV, he'd go off an explore. Some of his favorite memories were watching people work with textiles and how people would weave stories into rugs and tapestries, or even just the intricacies put into traditional clothing. In a way, he saw it as being the same as what his parents did...but more personal. And when his Quirk developed, he thought nothing could be more personal than getting art and design tattooed onto one's skin.

He filled journals full of drawings, most of which were influenced by the cultures he experienced and they were like his album of memories. When he was older, he eventually split off from his parents to live with a relative and pushed on with his dream of art. He got formal schooling(and some much needed socialization) and never really looked strayed from that path. After college he found himself an apprenticeship as a tattoo artist and...then things got a little complicated.

His quirk allowed him to remove unwanted tattoos without need of lasers and the shop he worked at was gaining a lot of footwork for this service. One quiet night a man came in late and asked for a walk-in removal, but Parker thought the whole thing felt off. He tried to offer the man an official appointment in the morning...only to find himself and his boss at the business end of an 'iron fist' quirk. As it turns out, the man was a criminal and a minor villain on the run--He'd changed his hair and now and was looking to get rid of his very recognizable tattoo. Threatened, the villain trapped the pair within the shop and forced Parker to get to work. However, given that they'd know what he'd looked like without it...there wasn't much of a chance that either would have gotten out scot-free. With it being a choice of 'die now or later'...Parker chose to fight. He used the ink from the villain's own tattoo against him and a battle ensued. He managed to wrangle down the villain before the authorities arrived but rather than a pat on the back, he was met by some legality issues.

Civilians with quirks and public quirk-use can be a touchy subject, especially if a quirk gets deemed as 'potentially powerful'--Or more aptly, 'dangerous'. By fighting with his quirk and facing off against an actual villain, regardless of their status, Parker had entered into 'vigilante' territory. His only option to avoid further trouble? Get registered, get trained, get put into 'the system'. So Parker reached out to a relatively new organization in the hopes that it'd be just low key enough...
 
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