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Sin

Member
Joined
Jan 5, 2019
Location
Everywhere
Played by: Sin
Real Name: Wesley Pennington
Current Alias: Cain
Aliases: The Joker, Tim Pembry, Killer Clown
Relatives: Marcus Pennington (Father, Deceased), Angela Pennington (Mother, deceased)
Affiliation: Joker thugs, The Clownz
Base of Operations: Gotham

Alignment: Villain
Identity: Public
Citizenship: American
Marital Status: Single

Gender: Male
Age: 32
Eyes: Green
Hair: Green
Height: 6'2"
Appearance:


Abilities: Hand to hand combat, toxin immunity, weapons training (various guns and knives), chemistry degree, explosives training

Weaknesses: Obsessive Compulsive Disorder, Schizophrenia, Arachnophobia, Antisocial Personality Disorder, Latex allergy

Biography: Wesley was a very intelligent child from a young age with a growing fascination in science. He participated in each of his school science fairs and decided to pursue a career in chemistry. However, college left Wesley quite poor, and he began to pawn off his possessions. This was not enough, and so Wesley began to steal and pawn off the stolen goods. Unfortunately, he was caught and arrested, and during a psych evaluation by Hugo Strange, was sent to Arkham Asylum briefly. It was here that he underwent numerous experiments and trauma that deteriorated his mind and created several, previously nonexistent, mental conditions. During a breakout at Arkham, Wesley escaped and decided to follow several of the original Joker's henchmen. With nowhere to go, Wesley joined the Joker thugs and became one of them, and after a short time developed an obsession with the group and the Joker himself. When the original Joker was killed, Wesley was convinced it was his duty to fill the Joker's place, and exposed himself to the same vat of chemicals that the Joker had. It was here that he discovered his natural immunity to toxins, seeing that he was still alive while others who attempted the bleaching wound up dead or in critical condition. With the Joker look, he asserted his dominance over a portion of the Henchmen, which led to a division between several other Joker wannabes. Now he runs a gang known as The Clownz, terrorising Gotham in the true Joker's absence.
 
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Sin

Member
Joined
Jan 5, 2019
Location
Everywhere
Played by: Ren Olvry
Real Name: Wren Ollskar
Current Alias:
Aliases:
Brother Wren, Blue Lantern of sector 2814
Relatives: Unknown; presently elsewhere in the universe
Affiliation: Blue Lanterns
Base of Operations: Tentatively, planet Odym; on Earth, nowhere currently

Alignment: Hero
Identity: Public
Citizenship: Illegal alien
Marital Status: Single

Gender: Male
Age: 19
Eyes: Green and blue (heterochromic)
Hair: Black
Height: 5'9"
Appearance: Here

Abilities: Blue Lantern ring, allowing him to project objects of his imagination, fly, and create barriers, along with mild powers of healing. As well, Green Lantern rings nearby are strengthened, and Yellow, Red, and Orange are weakened.

Weaknesses: Without a Green Lantern ring around, the ring is comparatively weak, lacking the power of healing and limiting other powers. As it is also fueled by emotion, if the owner is lacking in hope, their ring, too, weakens. What's more, without the ring, Wren is lacking in any real powers of his own, and is no more powerful than a fairly agile human. Never mind that he was newly chosen, and still fairly inexperienced in wielding the ring itself.

Biography: Born on, itself, a relatively primitive planet around the edges of the space sector, Wren, like his largely powerless kin, was nothing particularly special. A youth, with all the energy and willingness to explore of one, to be certain... including whatever might reach beyond the space above their village, whether it be Gods or some other such beings. Hardly would he have imagined a glowing blue ringmanaging to find him, choosing him, he who was full of (if foolish) optimism, to be its next bearer... and leading him off the planet, further through the galaxy, onward to Earth, where he would have the most to see, learn, and do as a bearer of hope for the sector.

To humans, his appearance would be quite comparable to a humanoid fox, with the ears, tail, and snout to show for it, along with a full body of black and grey fur. Hardly the most... 'normal' appearance, but then, to him, humans, and all his surroundings, are the abnormal ones.
 
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Sin

Member
Joined
Jan 5, 2019
Location
Everywhere
Played by: Punishment
Real Name: Natalie Wayne
Current Alias: Batwoman
Aliases: Nat, The Bat, Batwoman.
Relatives: Bruce Wayne (father, deceased)
Selina Kyle (mother, deceased)
Unknown siblings/cousins
Affiliation: N/A
Base of Operations: Gotham City

Alignment: Heroes
Identity: Secret
Citizenship: Granted, American citizenship.
Marital Status: Single

Gender: Female
Age: 23
Eyes: Dark green
Hair: Crimson red, normally shoulder blade length, costume has longer hair attached to the cowl, curled outward.
Appearance: Standing roughly 5'8", Natalie is a remarkably beautiful woman, curvaceous with an hourglass frame of D cup full, round and pert breasts and a full rounded, athletic rear and very athletic in tone, someone clearly the type to take care of herself. With shoulder blade length red hair and dark green eyes she typically stands out in a crowd and she utilizes that to her advantage. Both in costume and not, with her costume masking her hair by making it longer with a wig attached to the cowl, going down to the middle back in length much like the previous Batwoman, utilizing her cowls features to make her eyes blue instead of green to further hide her identity.
Abilities: An expert martial artist, trained by her father Bruce Wayne, the former Batman before his passing, she's trained and mastered multiple martial arts, stealth skills, usages of gadgets, detective intuitive based trainings, vehicle courses and computer based work such as hacking and electronics to perfect her craft as Batwoman.
Weaknesses: Having absolutely no super powers she's quite vulnerable compared to most, often needing time to analyze and study an opponent before being able to deal with them in any way. She's quite bold, often putting herself in harms way to save others at times as well, though isn't often foolish enough to rush into obvious traps, unless she believes she can outdo it, which often, she does believe so, even if wrong.
Biography: Natalie was born into the Wayne family to Bruce Wayne and while she doesn't know, Selina Kyle. Trained from a young age at her own request, her father taught her all the skills she needed in order to eventually take up the mantle the family has held for some time, Gotham city protectors, the Bat family. Training fiercely the woman perfected her craft to the best possible abilities, even after her father and many other heroes perished, only driving her harder.

As the CEO of Wayne Enterprises, Natalie is a very wealthy woman, and at night, she dons the mantle of Batwoman, protecting Gotham City in a very different way as it's current protector and dark knight.
 
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Sin

Member
Joined
Jan 5, 2019
Location
Everywhere
Played by: Corinthi
Real Name: John Bruce Grayson
Current Alias: Nightstar
Aliases:
Relatives:
Dick Grayson (Father, Deceased), Koriand'r (Mother, Deceased), Blackfire (Aunt, Deceased), Bruce Wayne (Grandfather, Deceased)
Affiliation: To Be Determined
Base of Operations: To Be Determined

Alignment: Hero
Identity: Public
Citizenship: US Citizen, Tamaranean
Marital Status: Single

Gender: Male
Age: 22
Eyes: Luminous Green
Hair: Fiery Red
Appearance:
477
Abilities:


As a half Tamaranean, John inherited many of his mother's abilities. His body can absorb ultraviolet energy, converting that energy into a suite of superhuman abilities. He can fly at several hundred miles per hour, leaving a fiery contrail in his wake. He's extremely durable, able to casually shrug off small arms fire, although large caliber rifles can pierce his skin. He is strong enough to lift a city bus.

Beyond his superpowers, he was trained by his father, and is an inhumanly skilled acrobat, a passable martial artist, can pick locks, is trained in making dramatic entrances, and is a pretty decent detective.

Weaknesses:
Like his mother, John can be extremely passionate, and in times of great stress, he can fly into a berserker rage that dramatically increases his strength and durability, at the cost of his ability to reason. He will mindlessly attack the target of his rage until his stores of Ultraviolet energy is depleted, where he passes out. It can take days for him to recover.

John is clearly inhuman. He cannot hide his features and his identity is public, which can complicate his personal life greatly. Like his father, he's a sucker for a pretty face, and more that one supervillainess has played off of that weakness.

Biography: (1 Paragraph minimum)
The son of Dick Grayson and Princess Koriand'r, John (named for Dick's father) never had a normal life. Both of his parents were active superheroes. He was kidnapped easily a dozen times. Each of his parents died and were resurrected at least once. He attended a number of excellent boarding schools and spent his summers training with the Titans for the day he'd be able to join his parents in action.

That day never came. Darkseid saw to that. In a moment, John lost everyone he'd ever loved. In a grief filled rage, he destroyed Titans Tower and awoke in government custody. The Grayson name carried a lot of weight and once the authorities were sure he wasn't a danger, they freed him to go about his life. The next few years were hard on John, but as a young man, he is determined to carry on his parent's legacy and be the hero they'd want him to be.
 
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Sin

Member
Joined
Jan 5, 2019
Location
Everywhere
Played by: ERPLover

Real Name: Pamela Quinzel

Current Alias: Poison Quinn

Aliases: -

Relatives: Clone from Harley Quinn (Harleen Quinzel) and Poison Ivy (Pamela Isley) (state for both: disappeared)

Affiliation: N/A

Base of Operations: Gotham City

Alignment: Villains (But more a chaotic one than an evil one. Think Catwoman before marrying Batman.)

Identity: Secret

Citizenship: American

Marital Status: Single

Gender: Female

Age: 18

Eyes: Green

Hair: Red

Appearance:

Slim figure, c-cup breasts, twin tails, mid length Hair that’s silky smooth like her skin, Caucasian. (All in all, she appears like a beautiful Irish girl)

Abilities: Enhanced strength and endurance, high IQ (150), unnatural beauty, highly supple, weak poison to paralyze people.

Weaknesses: Sociopathic Personality, bipolar, lightly crazy (but getting worse), Low impulse control, fire.

Biography: Pamela is a university student, cheerleader and trying to work on her doctorates in chemistry and biology. She had discovered her Origin with a science project, that showed her she had two mothers, who just happened to be two well-known female super villains. She was first shocked and is seeing a psychologist who happens to have had a family relationship with Scarecrow. Since she began seeing him, he started to make her accept her origins and suggested that she should get connection to it.

On that very day, she began working on her outfit. As she began going out at night in costume, she started to develop a Split Personality that was like a fused Version of her mothers. A crazy lunatic that could be like a real Lady, too.

Pamela is a so called meta-Human, because of Poison Ivy's DNA inside her. She also can produce a weak paralytic venom on her lips, perfect for kissing her victims. But thanks to Harley Quinn, she suffers from low impulse control that causes her a lot of trouble, especially when she wears her black, red and green costume. Every time she put it on, her mental instability gets a little worse. If left untreated, it could become a permanent state of manic madness soon. When she wears her costume, she also has a thing for Heroes.
 
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Sin

Member
Joined
Jan 5, 2019
Location
Everywhere
Played by: TrojanDarkHorse
Real Name: Tyus Clement
Current Alias: Dragon Fist
Aliases: Dragon, Fist O' Fury, Karate Kid
Relatives: N/A
Affiliation: N/A
Base of Operations: Metropolis, USA

Alignment: Hero
Identity: Secret
Citizenship: Legal American
Marital Status: Single

Gender: Male
Age: 25
Eyes: Dark Brown
Hair: Brown
Appearance: 6 Foot Tall

491



Abilities:
Martial Arts, optimal finesse, combat enhancement, chi combat, augmentation(self), chi constructs, channeling, balance(yin and yang), chi healing, chi generating/absorbing, chi projection, life force detection.

Weaknesses: He is still human. His relaxed nature and easy going personality can get the best of him. He is also susceptible to mental trauma; if his mind is not linked properly, he cannot access his Chi, rendering him just a physically adept man.

Biography:



Tyus Clement grew up in a rough end of his neighborhood, father worked while his mother was continuing her education. If you couldn't fight, well everyone pretty much ran over you and took what they want from you. He took up boxing, because that's what his role model was. This worked fine, taking his lessons in boxing. He wasn't doing this for the sake of being good at boxing and make a profession out of it. Merely for selfish reasons, just to protect himself and what he had. However, he was coaxed into participating in a boxing tournament. Which he did, inevitably losing however. The spirit to win, just was not in it for him. Though, he did develop a enjoyment for just self improving. He began making habits of just working out strenuously over time. He also took up different styles of martial arts as he aged, taking classes and mixing his learned art styles.

Tyus was not satisfied with this. He wanted so much more than this! It wasn't until his high school year, still in the neighborhood of course. Tyus began to have an affinity for helping the kids in his neighborhood. More so, beat up the bullies tried to start trouble. He was, for the most part, called up to beat up someone or some people. This slowly began his role as the big brother in his neighborhood, watching over everyone. That is until, he met his match. All the training, could not prepare him for a bullet. He was shot and hospitalized, making a recovery after a few weeks. He knew that the next time he got shot, he wouldn't survive it like he did.

During his college years, he pursued overseas lessons. Not for the school, but for the opportunity to learn and hone his skills. He participated in tournaments and steady began accomplishing a steady reputation. Enough so, that he met his soon to be master. He took him under his wing and taught him so much more than what he could have ever learned. Learning basics of Chi, manipulating Chi, balancing Yin and Yang. After years of practice, he got it down pat. Returning to the States, he got as a trainer and currently works in Metropolis. This was a different world, however, he carried the same mentality of being the big brother. Helping out the community and stopping low tier crimes whenever he had the chance. Prompting him to take on a different persona. Starting out as a vigilante, spreading justice through his martial art as his debut of being Dragon Fist.
 
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Sin

Member
Joined
Jan 5, 2019
Location
Everywhere
Played by: Corinthi
Real Name: Kal Chiyun
Current Alias: Catwoman
Aliases:
Relatives:
None to speak of. She was raised as a ward of the state, after being taken from her family as a child.
Affiliation: To Be Determined
Base of Operations: Gotham, although she travels.

Alignment: Villian
Identity: Secret
Citizenship: Illegal Alien, North Korean
Marital Status: Single

Gender: Female
Age: 24
Eyes: Dark Brown
Hair: Black
Appearance:



Abilities:


Chiyun is a technopath. She can access and control electronic devices telepathically. The power has an effective range of roughly 50 yards, and she needs to be able to see the device she's manipulating. Theoretically, she could communicate telepathically with and perhaps even 'mind control' electronic lifeforms, like robots, aliens, or even cyborgs if they had enough electronics tied into their thought processes, but she's never met one to try.

In addition, she was trained from a very young age to be a spy and assassin for the North Korean government. She's a skilled athlete, accomplished martial artist, trained in espionage and counter espionage, and speaks several languages fluently. She's capable of playing up or erasing her accent entirely, or even adopting other accents to disguise herself.

Her costume contains a number of technological wonders to help her operate. The fingertips of her gloves can shape into claws to help her with climbing or combat. Her goggles have a number of different vision modes with built in flare compensation. The red scarf she covers her face as a built in rebreather she can activate to screen out inhaled toxins for up to 15 minutes. The bodysuit itself is both cut and gunshot resistant, but it's a flexible substance, so if she's shot, it will inflict a good deal of bruising tissue damage. It also is only effective against smaller caliber ammunition. Rifle rounds or specifically armor piercing rounds will punch right through. Her utility belt has a number of small tools and toys to help with infiltration and extraction. Lockpicks, small breaching charges, smoke pellets, zip ties, a couple of concussive grenades, that sort of thing.

Weaknesses:
Chiyun, despite her gift and training, is human. She's not superhumanly tough or durable. Can't fly or move at superspeed. She's hunted by the North Korean government following her defection. She has difficulty forming human connections. Although trained to fake interaction, she was emotionally and physically damaged during her rigorous training and that's left her distant, detached, and paranoid.

Per the North Korean government, and as a villain, one of her greatest weaknesses is her conscience. Despite how they tried to kill it, Chiyun has a strong core of human decency. She values life and the weak. She also has a strong dislike of authority figures and the powerful.

Biography:
Kal Chiyun was born to a fairly typical North Korean family of subsidence farmers, poor and hungry. Things proceeded as normal until she was roughly 5 years old, when she turned off the state sponsored television set. She didn't like the man talking, so turned it off. Those televisions can't be turned off, and if they do go out, government officials investigate. The first time, they thought it was a fluke. The second time, they warned the family not to turn it off again. The third time, the soldiers came and they threatened to kill her family unless they told why and how the television was being turned off. Chiyun immediately and tearfully confessed, even demonstrating how she could just turn it on and back off.
That was the last time she saw her family.

She was taken into government custody, trained and molded to be a special agent, to protect the state from it's enemies. She was trained to fight, to kill, to sneak, to lie, to steal, to do whatever she was required to complete the job. She was even trained to use her body in ways she shouldn't have been. All the time, she was a perfect soldier.

Except, she wasn't. Her gift allowed her access to information beyond any of the other agents. She could see past the propaganda, to the men behind the state, determined to sustain their power no matter the cost, no matter who it hurt. She also learned the state killed her entire family, so no one would know of their 'secret weapon.' Eventually, while on assignment in South Korea, she escaped. With her gift, her handlers couldn't track her, couldn't keep her. She left, using her training to escape Korea altogether, eventually making her way to a place where thieves and killers belong.

Gotham.

Unlike the prior Catwoman, Chiyun isn't interested in stealing art or jewels. She specializes in stealing secrets and technology. She also operates as a contractor, selling her 'retrieval' services to the highest bidder. Then, as a hobby, she steals from the rich, powerful and corrupt, redistributing their wealth to people and organizations she feels are servicing the poor and needy. She's made several large anonymous 'donations' to soup kitchens and shelters around Gotham.
 
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Sin

Member
Joined
Jan 5, 2019
Location
Everywhere
Played by: TheLadyIsAVamp
Real Name: Alicia Raatko
Current Alias: Leviathan
Aliases:
Relatives:
Nyssa Raatko, Ra'as al Ghul
Affiliation: League of Assassins
Base of Operations: Gotham City

Alignment: Villain
Identity: (Secret or Public) Secret
Citizenship: American
Marital Status: Single

Gender: Female
Age: 26
Eyes: Blue
Hair: Black
Appearance: (Picture or written)





Abilities:
  • Genius-level intellect
  • Skilled martial artist and hand-to-hand combatant
  • Skilled swordswoman
  • Skilled use of firearms
  • Master manipulator and deciever
  • Unusual attractiveness and beauty towards men and women
Weaknesses:

Being a human who doesn't possess superhuman abilities, Alicia is still susceptible to physical injuries and can be influenced by magic.

Biography:

The daughter of Nyssa Raatko and granddaughter of Ra'as al Ghul, Alicia was trained from a young age in martial arts, hand to hand combat, swordplay, firearms, seduction and the art of manipulation. Now a high ranking member of the League of Assassins, Alicia is an athlete at the peak of physical conditioning and has been trained in many forms of martial arts. She was educated in the arts and sciences, and she holds advanced degrees in biology, engineering, and business as an MBA.

Upon reaching the age of 25, Alicia was dispatched by her mother to Gotham City, where she works in the shadows to destabilise it by manipulating the city's political and criminal establishments. She is adept at using even high-ranking officials as pawns in her cruel games and has amassed a small army of assassins that operate under her control.
 
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Sin

Member
Joined
Jan 5, 2019
Location
Everywhere
Played by: Sin
Real Name: Not Applicable
Current Alias: The Ooze
Aliases: Slime Thing, Squishy
Relatives: None
Affiliation: None
Base of Operations: Metropolis

Alignment: Hero
Identity: Public
Citizenship: American
Marital Status: Single

Gender: None
Age: 26
Eyes: None
Hair: None
Appearance:

Abilities: Shapeshifting into any living creature it has come in contact with, gaining the knowledge of anything it consumes entirely, fire resistance, physical damage resistance.

Weaknesses: Freezes at temperatures below 0°F, acid, must have enough mass to change into a creature of equivalent mass.

Biography: Created by accident in a laboratory in Minnesota, The Ooze was the end result of an attempt to create a cure for AIDS using an unstable and highly mutable bacteria to combat the complexity of the virus, however once exposed to radiation the bacteria began to multiply. The blob of bacteria began to grow steadily until one scientist attempted to remove it, which led to the scientist being consumed by the blob and taking his form.

The blob continued to consume the scientists until it began to form a mind of it's own and became sentient. After developing a mind the blob began to form a sense of morality, in which it decided that life was precious and to be valued. And so the blob took to saving the people who needed help, becoming the mysterious Ooze.
 
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Sin

Member
Joined
Jan 5, 2019
Location
Everywhere
Played by: AsBloodTurnsIceCold
Real Name: Doctor Grazia Tessaro
Current Alias: ReVolt
Aliases: Doc, Tess, ReVolt
Relatives: Nathan Veronesi [Father], Aigla Veronesi [Mother], Sylvia Savona [Sister], Leo Scavo [Uncle], Daniel Tessaro [Husband; Deceased]
Affiliation: N/A
Base of Operations: Wherever there is something to be gained

Alignment: Villain, with shines of humanity
Identity: Public
Citizenship: Dual - Italy & The United States
Marital Status: Widowed; Single

Gender: Female
Age: 30
Eyes: Golden
Hair: Red
Appearance: ReVolt

Abilities:
-
Fulminokinesis: Owing to the experiments Tess preformed on herself, her physiology has altered itself to such an extreme level that she has essentially becomes a living battery. This has gone a long way in allowing Tess to generate, shape, and manipulate electrical energy to an insane degree. This allows her access to a wide range of abilities associated with electricity.

- Skilled Hand-to-Hand Combatant: Tess is actually quite skilled in combat, owing to having to learn to survive in the underworld. While she isn't a master by any means she is also not defenseless and can defend herself when the times calls.

- High Intellect: When Tess is outside of one of her episodes and seemingly in the right frame of mind she is actually quite smart and cunning. This is due to the life she previously held before she became ReVolt, but it is clear there is a brilliant mind hidden within that head of hers though it might not seem like it most of the time.

Weaknesses:
- Water: Being submerged in, or doused with large amounts of water will no only make it difficult to use this power but even make it backfire upon herself. While she is resistant, she can still be shocked by her own abilities. She is even weakened by rain making it a rather obvious counter to her abilities.

- Her powers bear little to no effect on resistant materials.

- Tess can often be her own worst enemy, especially when she fully gives in to the "thrill" of her actions. She is prone to going into a berserk state where she abandons all sense of control, sanity, and sense and sees only the thrill. When she is like this she is incapable of using most of her intelligence, and will forgo even preservation allowing her to be easily fooled and tricked. If she is like this for too long she will "discharge" where she essentially explodes and expels all of her power. This will render her unconscious, and weak as after a discharge her body will go through a period of time where it has a hard time holding onto energy while at the same time needing more.

- She can be overloaded which, while making her stronger, will eventually force her to discharge.

- Tess does need to absorb energy to feed herself, whether it be from people or large sources she grows weaker if she does not feed for long periods of time.

Biography:

Tess wasn't always the monster she is now. She was once just the daughter of a happy couple, living in a small home on the outskirts of a small town with parents who always provided. Tess was a cheerful girl, loving, and always willing to step up to help someone in need whether they were strangers or a familiar face. She was studious, always in the books when she wasn't out with friends or exploring the world around her and often she had her sights set on the stars. She always dreamed of being a hero, watching people with various abilities stepping up to save the world and fight for those who needed it. She was just a normal person, but even so she was often there when there was trouble in order to admire.

This habit of hers eventually led her into entering herself in an interplanetary outreach program in college. Tess excelled in her studies and so was picked rather quickly, meeting many aliens and even getting to visit other planets to study and get to know other species. She was happy with this life, and working with the advanced technology the experience afforded her. She even met her husband working in this program, an aspiring alien biologist with the same passion for discovery she had. She was eventually elected to a team that allowed her to do what she loved practically full time. She married her lover, and of course got to travel all over to see many wonderful things.

However, while on a trip to a rather primitive planet she came into contact with a rather odd plant. While Tess herself was smart enough to keep herself protected while studying it it appeared the equipment she and her team used to protect themselves from the odd environments were...defective. Owing to lazy inspections Tess would end up being effected by the odd pollen the plant let off due to an unseen breach in her suit. They didn't know at first and life went as normal, but over the years Tess would find herself...forgetting. It was simple things at first like where she put her keys, or notes but at a rather alarming rate she would find her memories fading.

No one understood what was going on at first until a check in at the hospital revealed that she was indeed sick thanks to this plant. Tess was desperate. The rate at which her memories vanished began to accelerate and she found herself forgetting names, events, and faces. Her husband threw himself into research to try and counteract this. They enlisted the aid of many other scientists, but no matter what they did it often seemed like their cures were temporary. The sickness she had contacted was strong and kept her under its thumb.

They were running out of time, and so her husband switched to desperate measures and one of the most effective would be one using the blood of the Lighting Beasts of Kobal. The research, and methods were highly unorthodox and often ill advised but they were proving to be oddly effective. They decided they would continue to use this cure though Tess had her doubts. It allowed her to enjoy her time, allowing her to keep her memories.

However, when she turned 26 there was a disaster at the lab while they were studying technology taken from the Dominators resulting in an unintentional release of energy that effected Tess deeply, changing her heavily. She would find that she began to generate her own electricity....she had gained her own abilities. This was cause for celebration at first and Tess began to learn how to use these newfound abilities of hers. While she had no intention of becoming a hero she found it fascinating and began to experiment on herself.

This would result in disaster, as the more she experimented the more she found that the powers changed more than her physiology but her mental state. She began to fly into rages, lose control of her inhibitions and more. She decided to stop, but the damage had already been done and as time passed she began to lose herself to the power. She desperately tried to fix it, but no one seemed to be capable of stopping it. Afraid of what she would become Tess attempted to destroy herself and her research, but in doing so made a fatal error. The resulting explosion did not kill her, but did kill her husband and with that Tess finally broke and lost her mind.

While she was initially thought to have perished she merely vanished and hid away from the world. She took in with the underworld in order to survive, losing even more of herself as she fell deeper and deeper into that dark world in order to survive and find a place to belong. The worst part....she forgot anyway. All the memories she tried so hard to protect eventually fading away leaving only a Tess that seemed content with this darker path in life and echos of a better time.

She fell into her life of crime, and even offers her services as a merc when she isn't out herself and its been this way ever since.
 

Sin

Member
Joined
Jan 5, 2019
Location
Everywhere
Played by: AsBloodTurnsIceCold
Real Name: Princess Star Ruby
Current Alias: Star
Aliases:Star, Princess, Ruby
Relatives: Lady Bixbite [Aunt], Princess Carnelian [Cousin], Lady Sunstone [Mother], Lord Ruby [Father], Yui Tachibana [Distant Cousin].
Affiliation: To-Be-Established (Aiming to Reestablish the Justice League Dark team)
Base of Operations: Gotham

Alignment: Good
Identity: Public
Citizenship: Gemworld, Granted US Citizenship
Marital Status: Single

Gender: Female
Age: 25
Eyes: Blue
Hair: Purple
Appearance:
Abilities:

- Combatant:
  • Weaponry (Advanced): Like most people in her homeland Star Ruby has been trained to handle the sword since she was a mere child. The rather intense periods of training with multiple masters of her home has led her into establishing herself as a freighting warrior with a multitude of weapons. She also makes use of various artifacts herself.
  • Hand to Hand (Advanced): Of course, Star Ruby is also an expert in regular hand to hand for when she has been disarmed and rendered without her magic. She has learned to take a hit, stay strong, and give as good as she gets allowing her to be a threat even when disarmed.
- Occultism: She has studied enough magic, magical language, magical entities, artifacts, and more to be an expert on the subject.

- Blood-Power of Ruby: Star Ruby bears the power of the House of Ruby within her blood allowing her access to a wide range of magic offered through this blood of hers. Her powers are at their strongest under the light of the full moon.
  • Enhanced Physiology: The power of her blood has conferred Star is an increased durability, vitality, endurance, and a seeming immunity to sicknesses. She also displays an increased strength allowing her to lift heavy weapons as if they weighed almost nothing.
  • Mystical Fire Projection: Star is capable of projected a powerful enchanted flame of a brilliant red color. The strength of this projection is dependent upon her own mental desires, but can be easily influenced by her current emotional state. The fire becomes brighter, more erratic, and stronger the angrier she is while also being dimmer, calmer, and cooler if she is calm.
  • Mystical Fire Constructs: Star is capable of forming constructs out of this brilliant fire of hers. She does this mentally, allowing her to control the shape, size, and even hardness of this magical energy. This allows her to form multiple constructs of her desire, though the strength of these is dependent on her emotions as usual.
  • Crystal Generation: Star is capable of generating rubies seemingly out of her "fire" as it were. She is able to control the shape and hardness of these crystals though they will weaken and even break if away from her for too long.
  • Healing: Star is able to use her magical energy to heal others. This healing cannot heal fatal wounds, but will do wonders for flesh wounds and even deeper injuries given time to heal them. Those healed by her powers will feel a great sense of bravery, confidence, clear mind, and renewed strength. She must be in direct contact for this however and it does take time depending on the wound.
  • Life-Force Enchantment: Star is able to channel her own life force into rubies to allow others to temporarily use a portion of her power, or focus it into an object to enchant it with the very power of her bloodline turning even mundane objects into wondrous objects.
  • Sexual Energy: Star is able to exude an aura of sexual energy, allowing her to bend the minds of those around her and send them into states of arousal and passion. It works better the less will power, or magical protection a person has.
    Dimensional Travel: Star is able to open portals to other dimensions (Such as her home dimension) by opening flame gates after using specific configurations of crystals and materials. Some dimensions are harder to reach than others and require it be done under the light of the full moon, or force her to expend more energy.
    Telepathy: Star is able to communicate telepathically with anyone who holds one of her crystals. She often does this by making rings for them so that they can hear her across vast distances.
    Sealing: Star is able to use crystals in order to capture, split apart, seal, and neutralize magic and magical entities considered too dangerous to be left alone. It does require a specific incantation and even rituals, but often times is useful for nullifying dangerous thing. She must then store or protect those crystals however.


Weaknesses:

-
Magic always requires a sacrifice, and even for her this is true. The continued use of her magic requires her to give up her life force with each use and even her physical energy. This can make it rather tiresome to use her magic, and may even render her unconscious or kill her.

- She is weak to the powers of cold in general, and the longer she is exposed to the cold the weaker she gets without a heat source to counteract it.

- Due to the fact that Magic is dying (In this dimension) she does require rest in order to regain her power more often than not.

- Throwing her off her mental state weakens all of her abilities as they rely on her passion and sense of strength. If one was to make her feel unsure, or make her feel weak then her powers would reflect this.

Biography:

Born in the the dimension of the Gemworld, to the current lord and lady of the Ruby house Star was born in a rather peaceful land. The defeat of Lord Opal and the settling of the disputes had long since ushered the Gemworld back into a state of peace. Star was a diligent child growing up, dedicated to this peace and of course the strength that came from her blood. Her parents decided that even with this new that their people would still be trained for when the time came that another disaster might strike. They were insulated from the rest of the universe, stuck in their own world where even the villains of Earth dare not interfere and could not reach.

Star grew up hearing stories of Amethyst and her great deeds in their peoples time of need. She admired those stories and worked to be the strongest warrior she could, but never did she have anything to test them on. The peace of the Gemworld left little opportunity for the princess to test her own might and she worried that perhaps it was all for nothing. Even the scheming of the house of Onyx was quelled by the alliance of the houses. Life was good and peaceful, but she was not quite satisfied with such a life having a passion for becoming a hero.

Her prayers would be answers, however, by the reemergence of the Black Diamond. No one was quite sure how it reappeared but swiftly the House of the Black Diamond rose and declared war on the alliance of houses. They were called to battle once again and Star rose to the challenge fighting with the others against this scourge. They were able to turn them back, eventually and send them into hiding once again but the short-lived war had truly ignited Star's desires and made her aware of the dangers. She sought the knowledge of the Citrine and learned more of the old adventures of their greatest champion, and the troubles in the magical realm.

Looking to a new dimension, and learning of the plights of Earth Star decided that she would follow in the footsteps of Amethyst. Sh realized that Earth needed its protectors just as her Dimension did. It took some convincing, but eventually she gained the permission of her parents and they helped her open a portal to Earth. They told her of a member of their family who had left years ago and sought refuge on Earth. This woman had apparently started a family, and her line still survived. She would seek refuge with her. She instantly set about trying to establish herself and sought refuse with her cousin Yui.

Now, its all about becoming the hero she knows she wants to be.
 
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Sin

Member
Joined
Jan 5, 2019
Location
Everywhere
Played by: AsBloodTurnsIceCold
Real Name: Steven Chapman
Current Alias: Volf
Aliases: Steve, The Beast, Volf
Relatives: N/A
Affiliation: N/A
Base of Operations: Metropolis

Alignment: Villain
Identity: Secret
Citizenship: US Citizenship
Marital Status: Single

Gender: Male
Age: 26
Eyes: Blue
Hair: Blue / Black Fur
Appearance:
Normal:



Volf:


654
Abilities:
- Super Strength:
Volf has been noted as having very high strength, able to lift a bus, bend steel, and break through stone walls with ease.

- Agility: Volf has been noted for having high agility as well, being quick enough to escape authorities by moving very quickly.

- Durability: Volf has been noted to have high durability, easily taking small arms gunfire and even falls from great heights without a scratch.

- Hand to Hand: Volf has proven himself to be quiet dangerous in close quarters, able to kill several mean with ease. While no master of combat, he's taken down trained men easily enough.

Weaknesses:

-
He does have a damage threshold, while able to take damage eventually it will be too much for even he to handle.

- Silver is a clear weakness, but rather than simple touch it merely negates any defense he has.

- While he keeps his strength in human form, while in human form he is much easier to kill if only slightly hardier.

Biography:
A normal man, with a normal job. That is all Steve was.

It wasn't until he mistakenly signed up for a clinical trial that everything in his life would change. He had willingly submitted himself for testing on recommendation for a friend. It seemed like a normal thing. Just test some manner of product, get paid, and he would be able to leave it all behind. A normal occurrence. A friend helped him sign up for it and one day he went in, signed the papers and got what he needed. They were pills of some sort, meant to enhance the human condition. Steve didn't think they were anything special, and took them as ordered. He never suspected what they truly were.

Steve did find his overall strength and energy increasing but thought nothing of it. He went through his normal day to day but the more he took, the more he found himself getting stronger. The more he found himself getting hungry, and the more he found himself feeling....primal. He returned the pills, paranoid they were doing something to him and found that...there was no record of the program. His friend had vanished as well. Steve was was afraid. He threw the pills away, but night after night he would have...dreams. Dreams of a mighty beast. Dreams of tearing through people and places looking. The dreams would fade, but in the morning he would hear the reports.

He sought doctors, but soon he found his own name erased as if he never existed and people began to watch him. He couldn't get help, nor could he hide. They were always watching and one night....they moved in. Steve was knocked out and taken to some underground facility filled with people who had taken the pills as well. Locked in a cage he was observed, experimented on, taunted. His condition worsened and he found himself changing more and more into a beast while captive.

It wasn't until they gave him that final shot that The Beast awakened. A massive creature, and strong it awed the scientists and their overlords. It was clear what he was in now...a program. They were making weapons. Turning people into beasts and it worked. He was caged again, and over the next year or so they trained him on how to control himself and his urges. He was turned into a weapon, and learned to tap into the primal nature within him. When they thought he was done with his training he was set to be transferred to another facility to essentially be brainwashed. They kept it a secret, but Steve knew. He wasn't an idiot. He planned his escape and when the day came he would get his freedom.

When they loaded them onto the transport Steve conspired with the other experiments on how to escape. They knew what they would do. They were loaded onto a truck and shipped out, heading through the mountains towards a new prison. However that is when they moved into action. It didn't take them a lot of time, and soon they derailed the entire convoy and got themselves free. They killed anyone there and fled.

Steve went back home, but found there was no real home to go to. He was essentially a ghost now. A monster. He was angry and he decided that if they wanted a monster then they would get one. He wasn't going to hide or fight these gifts. He'd use them and so he set about becoming the monster they made. The Beast. The Wolf.
 
Joined
Jan 3, 2019
Location
Somewhere.
Real Name: Aellaikon Von-Kara Kestrel
Current Alias: Illusory Girl, Phantom Knight, Stranger
Aliases: Lai, Ikon, A, Phantom Knight, Illusory Girl, Stranger, Kara, V, Kes, Ael, Red, Cynthia Knight [Human identity, Actress].
Relatives: Morgana Kestrel [Mother; deceased], Adanavel [Father; deceased], Steven Knight [Host], Laura Knight [Host], Marilyn Knight [Host].
Affiliation: Legion of Super Heroes, Legion of Super Substitutes, Unknown
Base of Operations: Metropolis (But will go where this is significant trouble, or interest.)

Alignment: Doing her best to be good.
Identity: Secret
Citizenship: United Planets Citizenship, United States Citizenship
Marital Status: Single

Gender: Female, generally.
Age: 35 (Looks 21)
Eyes: Red, Blue
Hair:
White, Red
Appearance:
Out of Armor:
734

Illusory State:
735

Phantom Knight Suit:
736



Abilities:
- Khundian Upbringing: Lai, due to living on Khund, is naturally sturdier than most humans thanks to the gravity on her planet. She has strength and durability that puts her above a normal person as well as a her eyes being fairly well adjusted to dark places. Her strength allows her to lift generally heavy objects (able to lift a compact car) easily, and take harsher injuries though its nothing unreasonable on its own.

-Illusion Casting [Basic]: Due to her parentage Lai does have the ability to create exceedingly realistic illusions, complete with all fives senses. She doesn't to have the ability to do more than that with this power like her mother, but for her purpose the act of creating realistic illusions. The illusions, however, are far from harmful and are generally for trickery. She essentially generates these around her at whim, but can focus them.

- Hand to Hand [Basic]: Lai is a fighter though not one of the most skilled fighters around. While she still requires training she proves to still be a strong combatant in and outside of her suit. This is thanks to the extremely rough upbringing on her home planet where every day was a fight for survival.

-Technological Knowledge [Expert]: While Lai is actually not that smart compared to most of the universe she is demonstrably more capable with technology than most of Earth. Owing to the advanced nature of her planet and the century she was born in she has shown an affinity for highly advanced technology.


The Phantom Warsuit: Lai has, by a twist of fate, managed to get her hands on an old warsuit which has been somewhat modified. It used to be belong to the house of El, but has been modified. Taking up the mantle of Phantom Knight and no Stranger it is by far the most useful tool in her arsenal. Made of kryptonian nanomesh and ecto-suit technology, and advanced tech it allows her to mimic superhuman abilities though its nothing compared to what a kryptonian can do when powered by a yellow sun. It carries a number of onboard systems that make adaptable, but whats most important to her is what it allows her to do in combat. The suit itself carries out these many functions by relaying on her brainwaves for extremely fast action. It is essentially an extension of herself to the last.
  • + Strength: When donning the Warsuit it increases her strength to greater levels. She is easily able to lift a city bus (Though she can lift an average plane with effort though it taxes her and the suit more) and tear through walls for impressive entrances.
  • + Flight: Integrated into the suit is Lai's Legion Flight Belt and ring. It grants the suit the ability to fly and communicate long distances. The belt doesn't much look like legion tech anymore, but the ring can be detached for her personal use.
  • + Durability: The suit is made out of a material which allows it to withstand harsh environments and combat. It is fairly bulletproof suit that is also withstanding small explosions and anything stronger than that will damage the suit requiring quick repairs. The suits biggest defense is being fairly energy resistant however which makes it a good match for the more advanced weaponry of her time.
  • + Weaponry: The warsuit is modifiable to include a number of weapons that she makes use of when the time comes.
  • Phantom Zone Energy Projectors: Through the use of specialized, and focused technology the suit is capable of opening miniature portals to the phantom zone and pulling energy from it. This thus allows the energy to be projected from the users eyes, hands, and chest. The energy may even be shaped into non-complex forms..
    Toxic Claws: The means by which the suit is powered may also turn it into a weapon. She is capable of converting her mental energy into energy for a mysterious poison material. Beings struck with this poison experience mental pain, and hallucinations though oddly enough beings immune to poison, and those without blood are immune.
    Heated Fists: The gloves of the suit are also made of Tellurium which is capable of taking her mental energy and turning them into extreme heat. While the rest of the suit is well insulated and protected, the more mental energy she projects the hotter they become eventually able to melt most metals with ease.
  • + Onboard Systems: The suit's highly advanced nature has made it easy for Lai to carry various utility functions.
    Helmet Display: The hemet of the war suit carries a number of functions such various visions such as X-ray display, thermal display, telescopic enhancer, Electromagnetic Spectrum display, microscope vision, sound enhancer, recorder, hologram protector, and scanner. It also carries the ability for long ran communication, and a database she is able to search through at a moments notice.
    Life support: Several countermeasures within the suit to deal with harsh environments, radiation, and more to ensure the wearer is fully protected in all manner of situations.
    Psychic Converter: Uses the psychic energy of the wearer for its source of power. It does take in exess energy to reduce stress, but many of its functions rely upon the energy the wearer gives out. The weaker the wearer, the weaker the suit.
    Phantom Door: A special device built into the Warsuit that allows it to shift between The Phantom Zone and her current dimension. This allows Lai to essentially become intangible, though when doing so she cannot interact with things and cannot speak. Doing this takes a lot of mental power and drains Lai and the suits energy faster.
    Remote Control: Like all Ecto-suits Lai is able to control it from a distance using her own mental power. It allows a full range of motion and the like, but is extremely hard to control and requires nearly all of her focus and will just to keep it active most of the time and any disturbance will send it back to her, or even allow others to control it if their will power is strong enough.
The suit is stored in a crystal which she keeps on her person.
The male appearance of the suit is actually a result of a holographic effect she always has it go into to further disguise her true nature.

Weaknesses:
-
Lai is actually very sensitive to very bright lights being directly shined in her face. She comes from a world that is always eclipsed and while she can function in normal sunlight anything brighter is painful.

- Lai's illusions take a lot of mental power, and the longer she keeps them up the more tired she gets. This is doubled in her suit where over use of its converter in addition to the projections may even cause her to go unconscious, and shut the suit down.

- The suit Lai relies on cannot be used for too long without draining more from her own person. When it is not being worn it must be charged in a special chamber or it won't function properly. This may leave her defenseless for a time, or leave her a weakened suit.

- The weaker she is, the weaker the suit.

- Lai tends to get angry and aggressive fairly quickly thanks to her natural disposition. She fights this of course, with enough prodding she will end up losing focus.

- Knowing that her illusions are not real make them easier to outright ignore and bypass which leads to her needing to keep them a secret. They are still difficult to see past, but are easy to work through. They are completely unable to fool those with any sort of extra sense.

- Lai is fairly normal without the suit and can be more easily killed, or hurt, outside of it.

- Lai's is not from this time, or this planet and often times things she does make it obvious she's not a normal woman.

Biography:
Many many centuries from now at the tail end of the 30th century, there would be born a girl. A misplaced copy of a powerful hero, and a khundian warrior. Conceived as part of a plot by a dastardly scientist this scientist. Neither parent was ready, and neither agreed with what it was they should do with the odd child they had been forced to bring to bear. The mother wished to send the girl to Earth where hopefully she would never come searching, and her father merely wishing to destroy the child. They argued, but in the end neither could bring themselves to separate from it. Soon the argument came to be how they would raise the child with her mother wanting to raise her in relative peace, while her father wished to raise a warrior. The disagreement soon turned to argument and the argument soon turned violent. Neither parent would win, at least, not in a battle of strength but a sudden battle between heroes and villains would allow Lai's father to steal away with her.

The girl was taken to Khund, a dark and dreary world where joy and happiness were almost unheard of. An evil race of conquerers, Lai would have to learn to survive on a planet where no one seemed to want to get along. United in their aim to take over, but with a temper that allowed even a small disagreement to become a blood bath. Her father trained, sparring her no pain and agony as he taught his daughter how to survive on their dreary world. It was never fun, and often dull. When she wasn't fighting to live, she was fighting because she looked at someone wrong. She hated life there, and every day she was inundated with tales of cruel acts by the Khunds..particularly at the hands of The Legion of Super Heroes who had begun to appear at the start of the 31st.

The more she heard of the Legion the more she could not help but admire them. A team of powerful heroes who stood up to tyranny and kept everyone safe? She knew she was meant to hate them but could not. Her dreams at night drifted from her next meal to being a hero of her own though she had no clue how that worked. She often sat for stories with the generals who told her of the many times they clashed with the powerful warriors, and even warriors from the past, being like Superman, Doomsday, The Justice League before the disaster would see many legendary heroes destroyed by the despot Darkseid. These stories only served to heighten her admiration. She especially took to tales of Superman and his successors.

Once Lai was of age she was selected to be a soldier and forced to go along with her father in many of his attacks on innocents. Lai did what she was told out of fear, but never did she enjoy it. She knew it was natural, just the way of their people and yet every evil dead only filled her with some regret. Her father always told her that she had her mothers heart, and this kept her from falling into the dark...but perhaps it was something else.
She didn't have to keep up the routine for much longer, as one of these raids brought them into direct contact with The Legion of Superheroes and...her mother? They were forced to do battle and Lai was brought into direct conflict with her mother, or rather..someone who reminded her of them. She learned they were called Sensor Girl, and while similar she was not her mother. Lai was defeated pretty easily however, but she was saved by..her actual mother. The situation had gotten weird, but her mother did have a way with words and Lai was pardoned and taken to Earth. It was there she would live with Morgana and work to undue whatever damage her father had caused her.

It wasn't long before Lai decided she wished to tryout for the team, and she managed to get it set up. While she had abilities she was not indeed accepted onto the team at first because someone already had her powers, she was still a former criminal, and of course...she wasn't strong enough. However, being told that only strengthened her resolve and she absorbed herself into that world and began to out herself as a hero taking up the mantle Illusory Girl. She often had to do it under cover as her mother did not approve, but Lai couldn't simply settle down.

She ran case after case until she was invited to join The Legion...of Super Substitutes. She accepted this outcome as it close enough and she began to learn how to run with a group. She ran with this group until one day they had to defend a station from an attack while the Legion were off dealing with a much more serious situation.
It turns out the station was researching old technology and in the midst of battle she learned first hand how it worked. She found herself transported to another dimension, the Phantom Zone.

It was a harsh and weird place, leaving the girl very much terrified. The inhabitants were very dangerous, especially those with abilities not dampened or ripped away. She steered clear of them as best she could, but would eventually run into one of the many ancient villains put away here. Xa-Du...the Phantom King. However Xa-Du did not regard her with hostility and instead invited her to sit with him. He made sure she was sheltered from the other beings in the Phantom Zone who had long lost their mind, or were hostile and taught her how to keep her own mind within the place. Perhaps it was the chance for companionship, but the old villain did not seem to wish her any harm.
Instead he regaled her with stories of his research, Krypton, and the era of the Phantom King as he liked to call it. She was enthralled and even requested he introduce her to the other Kryptonians and villains trapped here provided they had sense. He obliged and took her around as they spoke to her and told her stories.

Lai loved every one of them though hid her obvious admiration for the man who had put many of them away here. Xa-Du was smart enough to figure it out, but the man still did nothing about it. Lai had no idea how much time she'd bere and seemed determined to make the best of it. It was impossible to avoid danger all the time and she had to fight for survival all over again. She refused who came against her with the others...she took a more heroic demeanor.
This did lead her into conflict with some of the others, but Xa-Du seemed to stick by her and anyone whose sentences were up. She attempted to become a beacon of hope for those who needed it. To help her better defend herself Xa-Du would take up an old suit from an old kryptonian thrown in and slowly but surely crate a fairly strong suit from it. This allowed her to better survive, and protect those who had not yet lost their minds. She still had hope for leaving, but she swore she'd do her best.

Two years on, someone finally located them and with the help of Xa-Du she was able to get help and escape from the Phantom Zone though he remained behind. He had little reason to leave, and so she left him behind. She was finally back home, but it had indeed been two years and she had missed a lot.
She returned to hero work, changing her moniker from Illusory Girl to Phantom Knight in honor of the man who helped her, and of course the place where she fully found her resolve. She was able to official join the legion due to circumstances and reunite with her mother. Her mother admired the suit, but helped her alter it to better fit the girl.

Phantom Knight had a good career with the Legion until the Magic Wars.
Sometime after that Lai had gone solo instead only moving with the Legion when there was a big enough threat, but she mostly resolved to work without other for reasons she tended not to discuss. It was like this for only a little while longer until Sensor began to fall to the dark. Lai, like many others, was unaware of this dark turn but her mother was.
Lai only found out when on a mission she teamed up with the woman to secure more dangerous technology that had fallen into the hands of the Ikonns. However, she was betrayed and nearly killed until Morgana stepped in. The two fought Sensor Girl and despite their power were defeated. By a miracle her mother had appeared as well, attempting to get revenge on Sensor for defeat on Orando. The three together were a better match, but the fight damaged the machine..a weapon and it was set to go off.

To save Lai who was greatly injured in the battle her mother planned to send her forward, using a spell she learned during the five years they were apart. It was an action to which her father agreed. She did argue and told them to go, but her injuries made it difficult to resist. She only got one final goodbye before she was set though but the explosion caught her. It damaged her the crystal her mother encased her that was going to send her forward and instead of going forward, it sent her back....far back and maybe even more.
She crashed just outside Midvale where she managed to pull herself out. She was found by a young woman who brought the injured woman back home. The family, being familiar with this situation, didn't react badly and just let her stay and helped her patch up.

Lai would soon learn that she was after the disaster, no longer in her century. She was devastated and lost..having no idea what to make of any of it. She laid low for awhile, trying to readjust and heal....and the family was more than helpful. They welcomed her with open arms and even allowed her to be apart of the family. She took up a disguise to fit in and registered as necessary but spent a lot of her time trying to figure out what to do.
She had no way of getting back. She was stuck.

Instead of being a hero she went through life as Cynthia Knight while trying to figure out her place in this new situation. Her torpor didn't last long and soon enough she received a reminder that heroes were still needed and even in the past...she was a hero. She would have to change and she would have to adjust but she was a hero.

And the world still needed them.
 
Last edited:

Sin

Member
Joined
Jan 5, 2019
Location
Everywhere
Played by: Punishment
Real Name: Isabella Wilson
Current Alias: Deathstroke
Aliases: Deathstroke, The Terminator,
Relatives: Slade Wilson (Adopted Father, Deceased), Unknown Father, Unknown Mother
Affiliation: None, independent.
Base of Operations: Wherever is applicable at any given time.

Alignment: Mixed, largely villain.
Identity: Secret
Citizenship: US, Italian.
Marital Status: Single

Gender: Female
Age: 30
Eyes: Dark green
Hair: Raven Black
Appearance: Standing 5'8" inches, she is of an average height, but carries herself as if she's taller. Athletically built, in prime shape, she's as curvaceous as she is able to punch hard and lift herself with ease over obstacles, in the prime of her abilities she certainly looks the part. While not inheriting her adoptive fathers lack of one eye, she also doesn't share the lack of hair color, aging far more normally, if not more delayed it would seem and has slightly darker skin complexion compared to her adoptive father as-well, with an almost bronze tanned hue.

Abilities:
Genius-level tactician
Master Markswoman, swordswoman, and hand to hand combatant.
Superhuman strength, agility, stamina and durability.
Regenerative healing factor.




Weaknesses: In the end, Isabella is still just human. She can die from excessive direct injuries despite her durability, she's also quite prideful and will always see the job done, this being something that could be used against her as once she accepts a contract, she doesn't stop until it's done and often demands a large price depending on the figure, thinking herself too good for most tasks, yet will accept them anyways to prove her point and still make a profit, and being human also leaves her vulnerable to magic in the end as-well.

Biography: Isabella was born in Italy, while her true location of birth has long be scratched from the records, the majority of her life was spent there. Her birth parents abandoning her early on, and when she took to a life of crime to survive, she made enemies, and even joined the military, before becoming a mercenary and getting tossed into a generaticely enhanced off shoot program, attempting to make more super soldiers to mimic the successes of the likes of Deathstroke and few others, her own success marketed an almost direct similarity with Deathstroke himself, and before she could be molded fully into nothing but a cold hearted killer with no emotion, she was rescued by Deathstroke who took some pity on her condition that made her into what he was.

Becoming Slade Wilsons adoptive daughter, she was properly trained and guided in the ways he followed, both a mercenary and an assassin, she was taught codes, conduct, proper ways to handle things and always keep it business, never personal. Eventually, she heard of her fathers death, and flew to America, where her skills have become steadily known in the criminal underworld in both Metropolis and especially Gotham where crime ran almost rampant, while not working for very many, she worked both day and night whenever necessary, and was now entering more into the spotlight, where her skills could be hired over secure lines through the internet.
 
Last edited:

Sin

Member
Joined
Jan 5, 2019
Location
Everywhere
Played by: Sin
Real Name: Vera Blackwell
Current Alias: Verannia
Aliases: Red Lantern, Bloody Dawn
Relatives: Friedrich Blackwell (Father, deceased), Dierdre Marsh (Mother, deceased), Lee Wright (Ex-lover, deceased), Dani Wright (Lover, deceased)
Affiliation: Red Lantern Corps
Base of Operations: Ysmault

Alignment: Neutral
Identity: Secret
Citizenship: Norwegian
Marital Status: Single

Gender: Female
Age: 28
Eyes: Brown (Red while wearing the power ring)
Hair: Black (Red highlights while wearing the power ring)
Appearance:


Abilities:
Flight, protective aura, Corrosive Rage Blood, hard light constructs

Weaknesses: Green and blue power rings, reduced intelligence while wearing the ring, uncontrollable rage

Biography:
Vera was born in Norway to an Irish father and Norwegian mother. From a young age she was abused by her father, a heavy drinker, and made to feel worthless for years. When she was only fourteen, her father beat her mother to death before her in a drunken rage. Furious and fed up with her father's abuse, Vera waited until he was asleep and slit her father's wrists, leaving the blade in his hands to look like a suicide. After phoning the authorities and retelling her father's actions and lying about his suicide, the case was deemed a murder-suicide and Vera was placed in foster care.

Untrusting of others, Vera never opened up to her foster parents and kept them at an arms length at all times. They began to worry for her and put her in therapy, which only fueled her distrust and anger. When she was nineteen, Vera met two people who would become her best friends, the twins Lee and Dani Wright, a brother and sister. Having met in therapy and also being victims of abuse and neglect, Vera opened up to the twins and began to trust them again. Before long, she developed feelings for Lee and the two began dating. After a year, Lee took Vera's virginity and the two grew ever closer. However, Dani had also developed feelings for Vera, and the two began to see each other on the side. Before long, they were caught, and in heated argument Lee accidentally pushed his sister Dani over a railing, leading to her quick death. Reacting out of pure instinct, Vera strangled Lee to death. It was in this moment that a Red Lantern ring appeared to Vera, who in her vulnerability accepted the ring.

Being transported to Ysmault, Vera was greeted by another Red Lantern, who successfully submerged her in the lake of blood, restoring most of her intelligence. With her returned cognitive functions, Vera, renamed Verannia, sought a means of removing the Red power ring without killing herself. However the search was soon abandoned, and Verannia lived as a servant to Rage for seven years.

After seven years, Verannia was freed from the Red power ring with the aid of a Blue Lantern she had been in combat with. With the desire to free the Red Lanterns, this Blue Lantern sought those who wished to be free and helped them to escape their fate. Verannia's humanity was restored and returned to Earth, but kept the Red Lantern ring. She was unwilling to part with it, but refused to put it on. It remains on her person at all times.
 

Sin

Member
Joined
Jan 5, 2019
Location
Everywhere
Played by: Punishment
Real Name: Kassandra Verian
Current Alias: Wonder Woman
Aliases: General of Themscira's ninth attack force.
Relatives: Klara Verian (Sister), Josephine Verian ( 'Mother')
Affiliation: Themscira defense force.
Base of Operations: Themscira, Metropolis.

Alignment:
Heroes
Identity: Public
Citizenship: US Citizenship
Marital Status: Taken/Dating.

Gender:
Female
Age: 24 (In appearance) 800 (Real age)
Eyes: Dark Green
Hair: Dark Red
Appearance:
1002



Abilities:


  • Superhuman strength, speed, reflexes, stamina, and durability
  • Accelerated healing
  • Immortality (Aging)
  • Master hand-to-hand combatant and sword combatant
  • Limited Flight Capabilities (Ability to jump incredibly far and briefly glide)
  • Utilizes the Lasso of Truth, indestructible bracelets, a highly durable, incredibly sharp enchanted sword, and a near indestructible shield.

Weaknesses:
Much like other Amazonians, Kassandra's abilities have a limit and can be pushed to it, various magics are also able to affect her if hit by them, as-well as mind based powers. Despite her immortality, it is possible to kill her if enough damage is done and unable to be put into the soil by sacred ritual to heal fully at that rate.

Biography:
Born on Themyscira like all Amazonians, created, more than born, Kassandra was quick to join the high academic leagues of Amazonian society at a young age, and was soon put through the militaristic life as-well. She adapted quickly and showed her skills to the Amazonians in full weight, besting some who were older and better after stubbornly fighting on more and more. She was good and proved it time and time again, in various drills she proved to be a sound and solid leader, a proven and very skilled warrior, and even a decent diplomat on one basis.

With Themyscira long accepted into Earth society now, with a somewhat refreshed isolationist take on things once again, she would be eventually chosen to be a new protector and guardian outside of Themyscira, one who could advise, help train, and make sure Earth was protected all around like Diana who was the former Wonder Woman once did. With Kassandra now considered the new Wonder Woman, taking Diana's old lasso of truth, bracelets, sword and shield now passed down to her to do justice with. With her new position as the new Wonder Woman, she was set to venture out into the world, and decided to make her way to Metropolis, known for super powered beings and those she'd be better set to face against if it came to it, but mostly, to help serve as an advisory role and teacher to those coming into the scene of being a hero.
 

Sin

Member
Joined
Jan 5, 2019
Location
Everywhere
Played by: AsBloodTurnsIceCold
Real Name: Nefostruis
Current Alias: Mikrae Lacuna
Aliases: Boss, [May take different names dependent on form], General, Lethe, Viduus, Namtar, Jeoseung Sacha, Zi He, Ta'Xet, Unifier
Relatives: Unknown
Affiliation: Voyd Industries, Daemon
Base of Operations: Gotham, Star City, Coast City, Metropolis

Alignment: Villain
Identity: Secret
Citizenship: Global
Marital Status: Unknown

Gender: Null [Dependent on form]
Age:
Unknown [Dependent on form]
Eyes:
Unknown [Dependent on form]
Hair:
Unknown [Dependent on form]
Appearance:


Abilities:
Daemonite Physiology
:
  • Chronokinesis (Limited / Cannot effect other organics)
    - Seemingly Enhanced Speed
    - Seemingly Enhanced Reflexes
    - Seemingly Enhanced Agility
    - Seemingly Enhanced Stamina
    - Seemingly Enhanced Healing
    - Ability to repair Damaged Objects
    - Ability to isolate time in an area
  • Agelessness: Applies even to possessed bodies
  • Metamorphosis: Able to transform into inorganic metal, various human forms, and even animals. They are even capable of this while in their host body, to the point where the one they inhabit now is almost completely unrecognizable.
  • Phasing: The Ability to phase through solid objects. They can continue to phase even while within their host body. Their phasing isn't automatic and they must concentrate to hold their form.
  • Possession: The ability to possess hosts which they feed off of to nourish themselves and survive the harsh environments. They cannot possess beings with magical power due to being unable understand magic. They can be forced out as well if the body is damaged enough.
  • Superhuman Durability: Enough to shrug off arms fire, though the head is vulnerable
  • Superhuman Strength: Enough to toss around cars with ease
  • Telepathy
Learned / Gained:
  • 10th Level Intellect
  • Hand to Hand (Advanced) / Weapon Handling (Advanced)
  • Utilizes various pieces of highly advanced technology and scientific processes.
Weaknesses:
Like all Daem Lacuna cannot survive non-toxic environments for more than 14 minutes and thus requires a host in order to survive.
Their abilities has a limit which they can be pushed to and tired out. They are utterly incapable of understanding magic, and thus are fairly effected by it. They can also be killed by any unnatural means. Their transformation are cancelled by Cancellite. They have a hard time possessing telepathically aware beings. They have a very short temper which can easily be used against them. They are easily revealed through the use of advanced mental scanning technology. They also have a wicked temper which results in them becoming more bestial. They can be hit by other "astral" forces.

Biography:
Free. That was all that Lacuna wanted his people to be. Freedom from the tyranny of Kherubim. The Daemonites were created by the Kherubim for labor, but soon enough the creature tired of their servitude and rebelled destroying their masters. Lacuna was one of the many who broke free from his shackles and conquered the planet which slowly but surely grew more toxic and desolate. The Daemonites were more than fit to survive and made their home there, calling it Daemon. For hundreds of years they built life, quickly using the knowledge from their former overlord to achieve an advanced state of being and with it the ability to expand themselves through the universe. Some took the role of conquerors, others took the role of Watchers but all of them were united to the cause.

Lacuna took the role of a watcher at first, moving through the stares onboard his own cruiser. They met with many different species, peacefully at first in a vested interest of the other alien races. It went quite well, but eventually they would run into the Kherubim again and that old war would spark, first in their galaxy but spreading outward as the two races battles one another fiercely. It was then that the Kherubim unleashed a weapon that the Daemonites could not prepare for the Gravity Miners, known to the Daemonutes as the Chrszy-RR. Breathing the dimensional barrier the creatures assaulted their home world and robbed it of its gravity, killing millions within nine days, and over ninety days nearly wiping out their homeworld until they were pushed back. The Daemonites were left....broken by this attack and thus easily conquered by the Kherubim.

They were restricted, and those who attempted to change were forced into ghettos on the Kherubim home world. There were pockets of resistance, and those left devoted themselves to three causes. The evolution of their species, rumored to only come after their destruction, the reunification of their species and rebuilding of their strength, and those who wished to never evolve fearing death. Lacuna was one such person who devoted themselves to the cause of reunification above all else and as such fought back against their oppressors.

However, upon discovery of Earth there they also believed they would find their salvation but they did not act immediately. Some in their species still valued the old ways, or were simply greedy and did not want an invasion of the planet. The Kherubim posed as protectors, and so the Daemonites became like demons and devils. Their battles with the Kherubim over Earth inspiring many tales of demons and gods, with some event settling into the roles. Lacuna would take the guise of several, but only for the purpose earning the trust of the primitive humans and the gods of the planet, or what seemed to be accepted it. Lacuna spent so much time, possessing the body of a human they they eventually settled into it and turned it into what seemed to be their permanent home.

The Kherubim however, would drive Lacuna and much of the Daemonites off of Earth in a grand battle once again but the Daemonites had a renewed vigor. They fought over the planet, fighting god, heroes, and their mortal enemies alike for millennia. They watched humans, empowered their reactions and slowly wormed their ways in as they built strength soon enough conquering much of the universe again though by this time many had also come to claim it and none was more perilous than Darkseid.

They were forced to hold off for fear of being destroyed by...what many could call a god, though others were eager for it. Lacuna did not, for it did not believe it was at Darkseid's hands they would be reborn but enslaved again. It convinced the others of this, but they still had their agents on Earth some of whom had come to love Earth.

And then...Darkseid did it. The mad god had unlocked the equation and with it set about destroying or taking almost everything until eventually he was forced to destroy himself. The Daemonites were survivors and so even as their enemies vanished they remained victorious. Lacuna finally saw a opening and not soon after rose where there was a vacuum from the Earth's nearly empty seats of power. It took the guise of a businessperson and established Voyd Industries to bring wonderful technology to Earth but in truth...it is only a ruse.

With the vacuum of heroes it is finally time for the Daemonite to fulfill the grand purpose with Earth as the staging ground to save its people though it would see the death or replacement of most of the populace. It matters little to Lacuna, for the Daemonites would taste victory after so long or at least....if this new generations of heroes does not manage to stand in its way.
 
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