Diablo II Smut RP

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humon

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I'm not as busy as I used to be, and so I was thinking of bringing back the old Diablo group that I used to have on House Eros. For those who weren't involved, it was a group I had going from 2013 to 2018 where we went through the world and quests of Diablo 2, and characters sort of explored on their own, fighting monsters alone or in small groups, and encountering each other at the main encampment between quests. Things were skewed in a smutty direction, for example, a type of monster called Quill Rats that in the video game flick quills at the player, in our smut group those quills were laced with aphrodesiac venom. Little imp-like demons called Fallen Ones are always eager to gangbang a defeated heroine. Goatmen also made for good freaky rape/bondage scenarios, among other demon types.

For those familiar with the old group, I'd be making a few changes with this one. Gheed will be just a normal merchant this time around, not an incubus. I'm going to put more thought into how the geography is laid out to make it more consistent with Diablo lore. I'm also going to use what I've learned about the history of medieval combat over the past three years to make the fighting more realistic, which is going to mean things like spells and item enchantments are going to work a little differently to account for there not being hit points anymore, and shields will be a lot more important for protecting yourself from arrows, etc. I'm also going to do away with levels and figure out a sort of baseline power level for every class that will hold constant, at least for Act I (that is, characters will start with all the skills they should have gained by level 15-ish, but may simply become more efficient at using them as they get more practical experience on the battlefield, and especially they should get better at the special half of every battle that is "knowing").

If you're not familiar with Diablo 2, that's not a problem, I'll post up some lore threads explaining the need-to-know details, and there's also a couple of wikis out there on the internet where you can look things up. The basic premise is that it takes place in a vaguely medieval/dark ages setting where a group of three powerful demons called the Prime Evils had been contained for centuries inside these gems called Soulstones, but over time they had managed to corrupt the people around them into evil, resulting eventually in each of them being able to possess a mortal human host and in this way manifest their full destructive powers on the world.

The story of Diablo 1 is about the Soulstone of Diablo, Lord of Terror, which was hidden deep in the catacombs beneath an obscure church in a small (northern European) town called Tristram. The spirit of Diablo had possessed the youngest son of the king, and the game ends with the king's older son, Prince Aidan, slaying Diablo and taking up the burden of containing the Soulstone's influence within himself. Diablo 2 begins with Prince Aidan having lost that mental struggle, and as a result begins traveling around trying to recover the Soulstones of Diablo's two brothers: Ba'al, Lord of Destruction, and Mephisto, Lord of Hate. Heroes from different parts of the world converge on his trail to try to stop him.

Act I of the game, which is where we'll be playing, begins in the nation of Khanduras, which is where Tristram was located. It's a miserable cold and rainy place that can be thought of as an analogue for England. Diablo's trail passes through a monastery in the mountains which was run by an all-female quasi-religious paramilitary order called the Sisterhood of the Sightless Eye (see the lesbian spoiler tag in an earlier request thread I made for more details). The monastery was overrun by demons and undead that Diablo summoned as he passed through, and the Sisters of the monastery, known as "Rogues", have fled to an old palisade fort a few miles away to regroup, but they are continually attacked by demons and won't hold out for much longer without help from outside.

I will list the canon character types below, but players are free to modify these or deviate from them however they like, as long as it conforms to the established lore. You can also play monster characters if you like, but we'll need to organize who gets to play each of the SuperUniques.

Character classes from Diablo 1 were:
- Warrior: Basic fighter. Per canon, the Warrior hero was named Prince Aidan, eldest son of King Leoric of Khanduras.
- Rogue: A member of the Sisters of the Sightless Eye, with archery and thief-like skills. Per canon, the Rogue heroine was named Blood Raven.
- Sorcerer: A magic-user from the (african) jungles of Kurast, where the Zakarum religion is based. Per canon, the Sorcerer hero didn't have a name, but he is referred to in Diablo 2 as "The Summoner"

Character classes from Diablo 2 are:
- Amazon: A warrior woman from the Skovos Islands. Trained to fight with bow, spear, and javelin, in a very bronze age type of way. She can apply lightning and poison effects to her spear/javelin attacks, or do a wide variety of magical attacks with a bow.
- Barbarian: A powerful man from the northern mountains (more or less a viking). Skilled with all melee weapons, is incredibly strong and fit, and uses primal war cries to buff himself in battle.
- Necromancer: A creepy pale fucker from some swamp somewhere. Uses magic to raise skeletons and craft golems to fight for him, and can also cast limited attack spells involving bone and poison, as well as use curses to weaken his enemies. Likes to fight with daggers, or cast spells through wands.
- Paladin: A warrior from the Zakarum church in Kurast. Skilled with the use of a melee weapon (especially a sword or mace) in combination with a shield, and uses aura effects to help his allies and hurt his enemies.
- Sorceress: A magic-user from the deserts of Khejistan (appears middle eastern). She can cast a wide variety of spells based on the elements of fire, cold, and lightning. Most commonly uses a staff to channel her magic and to fight with.

The expansion (which I never played) added two more classes:
- Assassin: A pale-skinned russian chick trained in martial arts, shadow magic, and the use of magical traps.
- Druid: A celtic dude who can summon animals and elemental forces to help him.
 

Nailkaiser

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Jan 23, 2019
LOL! if my memory serves correctly I think no one has ever retrieved the Horadric Malus let alone set foot at the doorsteps of the Cathedral before House Eros was flushed!

P.S. I remember Smurfette doing anal fingering on one of the Rogues 🤣
 

humon

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Jan 3, 2019
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Yes, Smurfette the carver shamaness, hehe. I have that series of threads saved locally, they were pretty fun.

Quest-wise, nobody even rescued Cain. It takes a long time to get anything done in play-by-post. I think this time around I will make things flow smoother by having fewer monster encounters in the way of each objective. Enemies will be concentrated in hot spots, rather than being spread out all over the map. So you'll be able to travel long distances without encountering anything if you're careful enough, but then at some point you'll have to seek out a quest boss or pass through a choke point like the Underground Passage, and then you have no choice but to fight. Also gonna get rid of waypoints and town portal scrolls. I just can't find any justification for them other than as an expedient game mechanic which would open up too many problems in the real world. In lieu of that, it will be possible to ride horses, just that there are obvious practical limitations, like you can't bring them into dungeons, and it's risky to leave them tied up outside where monsters can come along and eat them (which is why nobody in the game rides horses).

I've also been thinking a lot about the rogue sisterhood, and I have a lot more information about their history, organizational structure, standardized equipment, and ways of doing things, which I can post out in a big infodump if we start this group. I would love to have people playing lots of rogue characters in addition to the standard hero classes from the game. The size of the rogue encampment will be expanded from the 25-or-so that we had last time to something more like 200-250 (out of 1000 who originally lived at the monastery), though a large portion of that (half to two thirds) are not well-suited to combat/scouting and instead spend their time doing the work of keeping the camp running smoothly.
 

Nailkaiser

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Jan 23, 2019
Oh so this time it would be lore intensive, with your intention being the Rogues delivering the killing blow to Andariel instead of an anonymous hero, while Desert Mercenaries will be the ones cleaning out bugs on the deserts of Act 2 and Iron Wolves punishing the tribal kids in Kurast.
 

humon

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No, the heroes will still kill Andariel. The rogues are strong enough to defend their encampment and scout the surrounding area for threats, but they aren't strong enough to retake the monastery without the help of outsiders. Andariel's poison nova will flatten these girls in seconds, just like in the game.

We probably won't get to Act 2, but in fact in the game the desert mercenaries were cleaning out bugs in the desert. They were just dying a lot in the process, which is why you see their corpses everywhere. I was playing just recently, and I had to have gone through at least a dozen mercenaries over the course of Act 2 (I care less when they die than I do when rogues die). Tal Rasha's Tomb alone claimed two or three, and then I just stopped hiring them, because it wasn't worth it anymore. Greiz must have hated my character's guts. His men probably referred to my character as the angel of death, or something like that. Because working for her (amazon) was a death sentence.
 

Nailkaiser

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Jan 23, 2019
Just a hint if you want to get better items just press enter and type:

/players 8

However this will also increase the game's difficulty by 7 folds as if you are partying with 7 humans players.

I have cheated my items by having all of the unique items and I am still having difficulty in Act 4 normal.

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I think back in houseeros you already played the majority of Act I monsters. The only ones left are the 3 unique bosses mainly Griswold, The Smith and Andariel.

As for the common ones I think there are 3 types of monsters left that haven't got their smutty scene if I am not mistaken.

So I think its better if this gets played out starting in Act 2 for a change of scenery.
 

humon

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Jan 3, 2019
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I don't think very many people are still around from the old group, so if we're starting with a batch of new players what was done in the past is irrelevant. I prefer Act 1's aesthetics, personally. I'll switch to Act 2 only if players as a group really want me to.
 

Nailkaiser

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Jan 23, 2019
But what about Smurfette and Padre? Are they still going to be around? I think Padre is one of those moon clan goatmen 🤣
 

humon

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Padre was a misshapen boss, and no, they won't be around. A new group means new rando-bosses. Danny Fucking Trejo won't be there either. Instead, I may introduce a sorcerer named Peter Fucking Mensah...
 

Nailkaiser

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Jan 23, 2019
Oh damn I thought the misshapens were not played back in houseeros. I actually have something in mind for that creature.

You mean the sorcerer from Diablo 1 or a Vizjerei like Drognan or a Zakarum sorcerer like Ormus?

Oh by the way, is Gheed still an Incubus or perhaps a MANCUBUS? 🤣
 

humon

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Jan 3, 2019
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Diablo 1 sorcerer. When he sees a cow, he will say, "Yes. That is a cow. Alright"

I said in my first post that I'm demoting Gheed to normal human. Making him an incubus was Uradel's idea and I was never really comfortable with it. It was too much of a power fantasy that strained credibility.
 

Nailkaiser

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Jan 23, 2019
But Gheed being an Incubus is the colorful side to the already lifeless atmosphere of the Rogue's Encampment even though it has looked preposterous like he has turned the camp into a whorehouse and him turned to a pimp daddy. 🤣
 
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