DnD 5e?

Andi

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Feb 18, 2019
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UK
I have played or DM'ed previous versions, mostly 2e and 3.5e over the years but have just ordered the core books for the 5e after getting hooked watching critical role's campaign on youtube. Does anyone else here play?

I like freeform games just fine, but combining system games with dark (darkish) erotic roleplay does add a bit of spice. Facing a Drow raiding party, picking a pocket in a tavern or charming a city guard knowing that a miscalculation, or a dreaded natural 1 can leave you in chains is appealing.

I know from experience that getting a system game and erotica to work together can be tricky so would love to hear from anyone who has given it a try and gain some insight into what was successful or what crashed and burned.
 

ScottBaculum

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Jan 3, 2019
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North Carolina
5e is my favorite version of DnD thus far, but I've never used a structured game like that for erotic roleplay. I've only played DnD in non erotic contexts.

I think I'd be curious to try it in the right setting.
 

ZetaInfection

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Jan 4, 2019
I’d be curious since I’ve always wanted to try DnD. This would certainly add some unpredictability to encounters, which is always a good thing.

Can you imagine rolling a natural 1 on something as simple as penetration? Could be quite entertaining. Has a lot of potential for semi bad ends should players roll badly in certain scenarios.
 

humon

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Jan 3, 2019
I have briefly looked over the rules for 5e, but I generally prefer 3.5/pathfinder (and I also have a soft spot for a variant called Conan d20, because of how they handle armour). I might be biased because 3e came out during my formative years, but from what I've seen the problem I have with both 4e and 5e is that they feel too streamlined, like it doesn't particularly matter how you build your character, the campaign still boils down to a numbers game where you're always trying to roll 11 or higher on a d20. Even when you level up, it doesn't matter, because the monsters just get more powerful, in accordance with a mathematical formula that WotC worked out. Third edition is more like the wild west, where you can have some builds that are completely OP and other builds that are useless, and then a whole range of builds in between (some would say that's a flaw with 3rd edition, but I revel in the chaos; because chaos is a ladder).

That said, there are some things I like about 5e, such as the "advantage" mechanic. I think that's a real improvement over 3e.

On the topic of natural 1s, I always say if you know what you're doing, you'll play in such a way that a natural 1 can't kill you. You just have to do the math. If you're rolling a 20-sided die over and over, you're eventually going to roll a 1. Your character just has to be resilient to that. That's why adventurers form parties, as opposed to going solo. I can have a string of bad rolls that make me look like a gimp, but if my buddy is getting high rolls, he can carry my ass and win the fight. That said, I think something like a 3d6 scheme is better, so that roll results are weighted towards the middle range.

In any case, the sentiment is the same. The game is a lot more exciting when you don't know what's going to happen next; whether your actions will succeed or fail. And when you succeed under such uncertainty, it feels that much sweeter. And it feels especially sweet when you can have a character last for multiple campaigns while struggling against such uncertainty; where her simple survival is proof enough of her viability as a character, in something like the Lindy effect (the longer a business or artistic work or philosophical idea has existed, the longer it can be expected to continue to exist, by virtue of it having survived all the random stresses that the world has thrown at it thus far).
 

Andi

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Feb 18, 2019
Location
UK
My players handbook was the first to arrive so I'll try my hand at character creation first. Still debating which source books outside of the three cores; players, DM's and monster manual will be useful. I think there are some that may have additional playable races such as Tabaxi and Drow. Also I took a look at some of the homegrown erotic supplements on the net, generally thinking although some of the items and spells are interesting and can be incorporated easily, adding system rules for sex itself is an unnecessary complication and best left to freeform.
 

ScottBaculum

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North Carolina
The streamlined nature is what I like about 5e. It's not as boardgamey as 4e was, but it's more intuitive for new players than a lot of previous editions.

Some of the supplemental books do have additional races/classes etc. That's most of what's in the supplements that aren't official campaign books near as I can tell.
And drow are actually in the PHB, they're listed under elves.
 

Andi

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Feb 18, 2019
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UK
My first attempt at character creation for 5E, still need practice and probably should add the bonuses from stats and skills for convenience.

Name: Sumara
Race and Class: Drow Arcane Trickster LVL 3
Ability Scores: STR 10, DEX 16 (+3), CON 14 (+2), INT 14 (+2), WIS 10, CHA 14 (+2)
Background: Acolyte
Weapon Proficiencies: Simple Weapons (+2), Hand Crossbows (+5), Longswords (+2), Rapiers (+5), Shortswords (+2)
Skill Proficiencies: Acrobatics (+5), Stealth (+5), Investigation (+6), Deception (+5), Insight (+2), Religion (+4), Perception (+2).
Tool Proficiencies: Thieves Tools (+4)
Languages: Undercommon, Common, Elvish, Thieves Cant, Orcish
Cantrips: Dancing Lights, Mage Hand, Fire Bolt, Mending
Spells Known: Sleep, Disguise Self, Mage Armour, Faerie Fire
Class feature options: Expertise (Thieves Tools, Investigation), Sneak Attack, Cunning Action




737
 
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lthrbondage

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I was a huge fan of 3.5e which I still feel was the best that they have delivered - and I've played from the original three books through every iteration of AD&D.

Having said that, I love RPing so much, that I'll play most anything :)
 

Mink

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Jan 19, 2019
I'm currently in a D&D 5e campaign that started in August of last year. I love it a lot, but I also didn't play 3.5e. One of my DMs has, though, and he likes 5e along with 3.5e. Both have their faults, but both also have their pluses. Regarding rolling, I love that my moves hinge on whether or not I get a good roll. It's made the games a lot of fun, and I routinely roll low with one of my characters.

The campaign has several romantic pairings (and some non-romantic sexual people). We keep a PG-13 ratng in the games when it comes to sex and when it comes to the roleplays that come from the sex, but several people have written erotica with the characters and shared. We do play over Discord and Roll20, though, and we're all writers so we've incorporated not only live games, but written roleplays as well.
 

freeko

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Jan 30, 2019
When my schedule stops being suck, I was considering the idea of trying a group rp. I do alot of pathfinder (3.5 essentially), but I have been playing alot of legend of the shining jewel. it is a pathfinder offshoot.

I have limited experience with 5e at this point but it feels like a simplified version of previous versions. To be honest though, I liked 2.5 alot. Maybe it was because of Icewind Dale and Baldur's Gate being based off that iteration of dnd.

In my experience, sex is sorta like grappling to the extent that it is far too complex to do within the confines of the system. At least to the extent that you feel the system offers a way to enhance any part of the narrative going on. If you disassociate the smut from the system then things are at risk of bogging down with one or the other taking center stage.
 

Andi

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Feb 18, 2019
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UK
To be clear I was not thinking of applying a new set of rules for the act of sex itself. So no actual rolling to see if you can achieve erection or penetration checks. Sex itself would be freeform. I have taken a look at a couple of homegrown rules for incorporating sex and adventure and there are a couple of small tweaks that I think could work though.

A natural 20 to hit may cause a wardrobe malfunction
On reaching 0 HP instead of being unconscious a character is still aware but so weak that they are helpless and unable to perform any action other than incoherent moans.

A few of the existing spells could be utilised, a more focused variant of enlarge maybe for those with penis size insecurity. A lesser version of Bigby's hand, Bigby's intruding finger could be fun at parties and cast on an enemy in battle confers disadvantage.
A few extra magical items sprinkled in, there's already the girdle of femininity/masculinity. A collar version might be an amusing way for some wizard to deal with that pesky big strong barbarian or paladin. An enchanted phallus of ivory/ebony/mithral which acts like a strapless dildo but with the correct command word becomes flesh and can be felt.
Saucier versions of common magical items, nipple rings, cock rings or buttplugs etc

Much would depend on what level of smut the players desired.
 

Viante

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In my experience, sex is sorta like grappling to the extent that it is far too complex to do within the confines of the system. At least to the extent that you feel the system offers a way to enhance any part of the narrative going on. If you disassociate the smut from the system then things are at risk of bogging down with one or the other taking center stage.
Depends on how you are running the game. When I ran Realism on House Eros we did have some players who were more focused on sex than adventuring, and some who went the other way. Ultimately, they just formed separate groups. The adventurers went off on adventures together, and the sex-focused players did their own thing with minimal GM interruption. I was just there to play the world around them when they decided to leave the bedroom and actually face the impending doom of the world they were in. xD
 

Twintails

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Mar 4, 2019
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Tampa
@Viante I was just there to play the world around them when they decided to leave the bedroom and actually face the impending doom of the world they were in. xD

 

Andi

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The adventurers went off on adventures together, and the sex-focused players did their own thing with minimal GM interruption. I was just there to play the world around them when they decided to leave the bedroom and actually face the impending doom of the world they were in. xD
Seems like a good method of both preventing a sex session from bogging down the action and offering those players wanting sexy time an opportunity to indulge themselves. Between two players they could set up a private RP and carry on at their own speed in that whilst in the main adventure thread it simply gets referred to something like. Conan swept Sonja into his arms and carried her up the stairs to the bed chamber.....Conan and Sonja emerged from the bedchamber, bleary eyed from lack of sleep and rejoined the party.
 

Andi

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On another ERP site I use a player made a good point. In a dungeon or encounter in your average campaign encounters are generally weighted specifically to be beaten. If the entire party gets killed in some side quest then all the planning and preparation of the DM is wasted and the campaign has an abrupt and unsatisfying end. Usually if the party is doing very badly the DM will fudge so they somehow triumph however unlikely that may be. In this type of campaign random or side encounters are or should be beatable. Losing would temporarily derail the party whilst the villains or monsters had their wicked way, but either the adventurers would be abandoned after molesting and robbing or some opportunity to escape from enslavement would present itself.
 

humon

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Jan 3, 2019
If the entire party gets killed, what you're supposed to do is roll up a new party. When a campaign goes to waste, it's not because the characters died, but because the players (or DM) quit. DMs often do fudge things, but my position is that it's always better if they didn't. Something given has no value.

When running a campaign where monsters are known for having a catch-and-release policy like you described, the hazard you can run into is that players will intentionally play poorly in order to trigger those bad ends. Things can then get a little absurd, as the elf mage just fucks her way through the goblin dungeon without doing any real fighting.
 

Andi

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When running a campaign where monsters are known for having a catch-and-release policy like you described, the hazard you can run into is that players will intentionally play poorly in order to trigger those bad ends. Things can then get a little absurd, as the elf mage just fucks her way through the goblin dungeon without doing any real fighting.

A very good point. There would have to be consequences to losing even if the characters are probably going to survive. Loss of equipment and gold, a curse or affliction caught from a monster, a loss of spellbooks or a deity's favour.
 

humon

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Jan 3, 2019
Another way to fix the problem is to add some randomness to what happens, so the player can never know for sure if their character will survive a loss or not. For example, you're still dead if your hit points drop below -10 (or minus your con score, or however it is for the edition you're using), so right there it's possible that you just get killed during the fight because you received a crit, or you bled out on the floor before the fight concluded. Then, if the fight ends with your character alive but incapacitated (or pinned in a grapple), you'd roll a d% to see what the monster does with you, with the table being different for each type of monster, and possibly with the odds being skewed depending on how attractive the monster finds your character. Getting raped multiple times will definitely make your character less and less attractive until she gets a chance to take a shower and change her clothes. Also, some monsters, like ogres and minotaurs, may be so rough that they end up killing the character in the process of coupling, and so a Fort save against death might be necessary there. Other monsters, like vampires, may just turn the character into a spawn and that's that.
 

Andi

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Feb 18, 2019
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Getting some more 5E sourcebooks and looking over modules and campaign expansions I already had from 2nd and 3.5 E. Starting to put some ideas together for a campaign. I have a few books for The Forgotten Realms so I would probably base it there. Calimport seems a good fit, loosely based on the Ottoman empire so plenty of slave markets, harems and cool magic like flying carpets and Djinn. The pirate Isles are not too far away to the north west and the jungles of Chult across the sea to the south.
 
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