Fantasy Fandom Final Fantasy inspired group interest

~NekoUke~

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Joined
Jan 3, 2019
Location
Somewhere other than nowhere.
This group is still a work in progress!!!

As the title suggests. This will be a group RP set in the universe and inspired by the Final Fantasy franchise. As the games are set within their own self-contained worlds I thought it would be a great idea to start up my own. Featuring some epic and of course sexy adventures. Of course, recurring monsters (Malboro's, Cactaur's etc), classes, creatures (Chocobo's, Moogle's etc) will feature no matter the setting and theme.

As for the setting and theme, that is still undecided. Whether I want to choose a more traditional medieval fantasy (FF9, FF12) or a modern fantasy theme (FF7, FF8 FF15) is entirely up for debate. I can easily cross that bridge when I get to it. Such themes would also determine story. The story would most likely include the entire group, possibly each party having their own select adventures while sticking to the overarching plot of the group.

You don't have to have in depth experience of the games to join. It doesn't matter if you've only played one game or them all, or even the MMO's (FF11, FF14).

Details will be expanded upon much later. This is just an interest thread. Of course, I'm open to suggestions for story, setting, battle systems etc. For now, I'll close with a simple character sheet and some select jobs. You can create a hero, villain or a neutral character. There are also no limits into how many characters one can submit.

Below is the character creation sheet should you be interested. Species examples are the likes of the Burmecian's (FF9), Viera (FF12) or plain human. There's no shortage of interesting races in the FF universe. Alignment is self-explanitory. Lawful, Neutral or Chaotic, you know the drill. Jobs meanwhile will be below the character sheet, with character examples. There are only a few select jobs just to give an example but you can make your character one that isn't listed. Even hybrid jobs (Kimahri from FF10 for instance is a mix between a Blue Mage and a Dragoon) are allowed.


Character Sheet
Name:
Gender:
Age:
Species:
Job:
Alignment:
Occupation:
Personality:
Likes:
Dislikes:
Habits:
Story:


Warrior/Knight - A standard physical class that fights with swords. Some choose to wear heavy armour. Poor agility but great physical attack and defence. Notable Warriors include Steiner (FF9)

Thief - Nimble rogues that specialise in stealing. While quick on their feet they can't take much abuse or dish it out. The thief class includes Locke (FF6), Zidane (FF9) and Rikku (FF10)

Black Mage - Proficient in offensive magic. As such they can do a lot of damage with their spells but physical attacks will destroy them. Palom (FF4), Vivi (FF9) and Lulu (FF10) are examples.

White Mage - The field medics. While they can't use much offensive magic, if at all they are great healers. Aerith (FF7) is one such.

Blue Mage - An oddity. They mostly specialise in learning and using enemy abilities. Quistis (FF8) and Quina (FF9) are two.

Dragoon - Dragon knights that fight with Spears, Polearms and Lances. Have a knack for aerial combat. Kain (FF4), Cid (FF7), Freya (FF9) and Aranea (FF15) are Dragoons.

Above was just an example of classes. There are more of course, including glaring omissions like Summoner (Summoners can also share White Mage abilities, like Garnet (FF9) and Yuna (FF10) But as I said, feel free to make your characters a class that is not listed.
 
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~NekoUke~

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Joined
Jan 3, 2019
Location
Somewhere other than nowhere.
I've thought of a process by which a character's starting stats and skills would be decided upon. Please be gentle, I haven't done anything like this.. o.o. For the demonstration I'll use the Black Mage class. Typically they will look like this

Abilities
Fire
Water
Thunder
Blizzard

Attributes
HP: 380
MP: 92
Strength: 5
Defence: 8
Magic: 20
Magic Defence: 30
Agility: 5
Luck: 17
Evasion: 40
Accuracy: 3
It's worth noting the three highest stats except HP and MP are magic, magic defence and evasion. Indicating the Black Mage would have a higher base in those stats to start with compared to their weakest which would be strength, defence, agility and accuracy. They would also know only the base spells and nothing advanced like Fira or Firaga. They, as well as other characters start off with no protections such as Confuse protection or Poison ward.

I haven't worked out all of the kinks. But the idea here is to use a dice roll or a random number generator to roll a characters base stats, while sticking to the pros and cons of the class. Like the Black Mage here.

All stats, except for HP and MP will cap out at 255. HP caps at 9999 and MP at 999.

As suggested in the first post. Any questions, comments, suggestions or concerns then fire away. I'm trying to make this fun for everyone.
 
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Joined
Jan 4, 2019
Just out of curiosity, is there gonna be a big battle system that makes the stats a necessary and important thing? Or will it be more RP heavy? Kinda curious about what you're plotting in that aspect. ^_^

Also, I'm watching this one at the moment and sort of waiting to see who else is interested. I write M/M so wanting to make sure it's my sort of RP in that aspect or at least that there are some other M/M writers among the crowd. <3
 

Problematic

Member
Joined
Jan 7, 2020
I'm a huge fan of Final Fantasy so if this gets off the ground I'll be in. My major concern is that none of the systems are actually determined beyond a vague proof of concept. I'd kinda like to know what I'm getting into before I get into it. I'd also like to know if there will be a battle system or if this is going to be more RP heavy where the stats are only a vague determination of what you can do while RPing.
 

~NekoUke~

Member
Joined
Jan 3, 2019
Location
Somewhere other than nowhere.
Well stats and of course battles will be part of the whole group but the most important things are plot, character development etc. I actually considered removing the whole attributes system at one point but decided against it. My worry was how the outcomes of fights were going to be decided when the party runs into them. To be fair, that still is a worry.

And everything is still pretty much a vague proof of concept before I iron everything out. I am of course open to suggestions.

Story wise, I'll leave it open ended and as such, it gives players the chance to alter the world through their actions. Naturally the overarching plot remains the same.
Some party members might join because they really do want to save the world, others just for the thrill of it while some might have ulterior motives. It's entirely up to you.

- Ancient crystal split and scattered across the continents.
- Evil Empire is also searching for said pieces.
- Parties form to search for the pieces to restore the crystal for benevolent or nefarious purposes.

Barebones and cliche as it sounds, it needed a basic plot skeleton.

And as for the groups sexual preferences for characters and such. Everything is welcome. Straight, Gay, Lesbian, Bisexual and even Asexual.
 

~NekoUke~

Member
Joined
Jan 3, 2019
Location
Somewhere other than nowhere.
It's been a while and I've been doing some thinking. In regards to the battle system should it be removed completely to focus on the story, kept in but simplified or be left as is?

Personally, I'd either remove or simplify it but I want to hear what others think. Removal for now sounds like the best option.
 

jigokufan

Member
Joined
Jan 8, 2019
Maybe we could first experiment a little with a simplified system, if it doesn't work then focus only on story, and if it does work then we could decide if we keep it or use the original system, just an idea tho
 

Cannon Dragon

Virgin
Joined
Feb 14, 2019
Honestly in my experience with stuff like this it goes three ways with one core thing.

Good posts are rewarded, bad are punished.

As for stat stuff.

1: Simple stat system with points to buy and upgrade things ( Less than 12 works. Over seems to confuse people.)

2: No stats just moves and earn moves with time.

3: From the start everything is unlocked, just a limit on how much awesome can be done before characters lose steam.

And I tend to make up my own classes in stuff like this, nothing over powered though.
 

ZetaInfection

Member
Joined
Jan 4, 2019
Is this where my Dark Knight edgelord fantasies become a reality? Lmao.

From experience being in another role play group that has a system of sorts, a simplified system may work best since you’ll need to keep track of each player’s stat gains and skill gains. It’ll be a lot of work on your end. (Wouldn’t want players managing that because they might pull a fast one and make themselves stronger than they should be)

I’ll keep an eye on this for now. I’ll want to see the system before I commit.
 

Cannon Dragon

Virgin
Joined
Feb 14, 2019
It should be also noted that most worlds of Final Fantasy fall under dungeon punk.

That meaning technology can or not exist, but does not have to be tech, could be magic to allow said Scott fi stuff. ( Looking at you FF 4, 6-9 and so forth. And yes 9 is dungeon punk because most tech needed the magic mist stuff to function.)
 

~NekoUke~

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Joined
Jan 3, 2019
Location
Somewhere other than nowhere.
It has been a while but this thread has been reopened for a second go. I got immensely busy and couldn't put time into the group on my own. With the current situation with the pandemic, I have more time on my hands these days.

Naturally, this means things might change up. The battle system might be simplified or not present with a more constant focus on the story and world building. If anybody who was interested before is still up for it, your names have indeed been noted.

Edit: After some due deliberation with @rainebowsplash I have come to the decision of NOT implementing a battle system and focusing on story/adventures at this time. Obviously the job/hybrid job system will still be in use to give people a template of which to design a character and the battle system may be introduced some time in the future (hence the striking out) should members agree to it. But otherwise, no battle system at this time. Character development and story only.

The way we've figured it out is that it would be similar to pieces of media where party members meet up in a tavern/guild hall and pick up quests/bounties. Overtime, pieces of the lore are further elaborated on and the overarching plot begins to take shape.
 
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humon

Member
Joined
Jan 3, 2019
Location
Canada
I guess I didn't have time in February to notice this like a good senpai, but I am oddly filled with an urge to get involved now. Also, I want to start calling this "FinFan" for short.

As an aside, I had to google "Dungeon Punk", and the TV Tropes link that came up showed a picture from the Eberron Campaign Setting. Heh. Pretty spot on.

I agree with the decision to eschew a battle system. Those things are always way more complicated than they're worth, unless you have a computer doing all the checks and calculations for you. What I would suggest is maybe having power level milestones that players can look to as a reference for how powerful they should make their characters. When it comes to magic, the obvious touch points are the three levels of each elemental spell (Fire 1, Fire 2, Fire 3; Ice 1, Ice 2, Ice 3; Lit 1, Lit 2, Lit 3; Cure 1, Cure 2, Cure 3).

For non-mages, the equivalent could be having a special physical attack of roughly the same power level of those spell tiers (like in FF6, Cyan's sword-tech and Sabin's Blitz moves). Also, a fighter or thief of equivalent level to a black mage who can cast Fire 2 would be notable because he can absorb (or evade) the damage of a Fire 2 spell and not die (but the white mage is going to need to supply a Cure 2 before next round, or he's in trouble!). By sticking to rules of thumb like this, we can keep some degree of balance without needing a complex system.

Out of all the games, I am most familiar with 1, 4, 5, and 6, so my preference would be that kind of medieval setting, but I'll support whatever the group as a whole decides to do.

- Ancient crystal split and scattered across the continents.
- Evil Empire is also searching for said pieces.
- Parties form to search for the pieces to restore the crystal for benevolent or nefarious purposes.
That sounds exactly like the plot of FF4, so it's very much in keeping with the setting :D

<_< ...I wonder if there's a class that can use Sword-chucks

Actually no, I think I'll make a dragoon, like Kain.

EDIT: Now that I think about it, a Dragoon class could also work in a futuristic context, by giving him a jetpack, like the Dark Troopers in Star Wars, only equipped with a spear instead of a BFG. Even in a medieval context, his armour could be fitted with some kind of magitek thrusters on the upper back that give him a boost into the air and then project some kind of temporary energy wings so that he can redirect his descent and make swooping attacks (and thus avoid breaking his legs on the landing).
 
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~NekoUke~

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Joined
Jan 3, 2019
Location
Somewhere other than nowhere.
The battle system would at least for now be non-existant. Though if the group gets started and things go well enough I could slowly creep one in should players want one. Character creation and power level milestones meanwhile I was thinking about using a system that, through a dice roll would decide what 'tier' magic/skills a character would have at time of creation. Strength for physical fighters like Warriors, Monks etc, Intellect for Mages and Proficiency for ranged (Archers, Gunners etc). It would be unfair for people to have access to more advanced magics like Flare and Ultima right off the bat so they'd most likely be the locked Tier 4. Meaning the highest one can go would be 3.

I'll have to of course provide an example of what skills would be available on each Tier list for other classes but for Black Mages it's a little more obvious, the fire spells for example. Tier 1 is Fire 1/Fire while 3 is Fire 3/Firaga.
Of course it would have to make sense for the character as well. It's all a work in progress so things could change at any time.

The more traditional medieval fantasy might be the era I'll settle on. Of course it doesn't rule out the use of steam or magitek for the purposes of powering things, such as the aforementioned jetpack. Could be something to weave into the plot or world building.

I'm open to people having hybrid classes should they want to. The series has characters that work as Summoners and White Mages after all.
 
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