I've been playing a game called Lilith's Throne a lot recently. It's a lot of fun, if you can look past all the furry content and the simplistic porno plots. At its core, the game is a sandbox with a lot of freedom, and so I thought it might be good to adapt the concept to a group RP here, and in the process make my own adjustments:
- no furries (I really hate furries) -- we'll have other non-human races that won't be based on fucking cartoon animals
- more nuance in characters, races, the arcane, and how the world operates in general
- more explanation of how spells and enchantments work, and the economy of arcane essence
- darker themes, with more serious danger to player characters
So the basic gist of Lilith's Throne is that the player is a human from the current year who is sucked into an alternate dimension run by a godlike succubus named Lilith. She rules over a city called Dominion, where demons are the upper class, furries are the middle class, and humans are a marginalized underclass. The setting is sort of modernish magic-punk, with enchanted swords and magic potions mixed in with uniformed police, shopping malls, nightclubs, and other aspects of urban life. The player is about to be gang-raped on the street by sex-crazed furries, when he/she is rescued by a half-demon named Lilaya, who bears a striking resemblance to the player's aunt Lily back in the default world. Lilaya finds the player to be a scientific curiousity, because of their otherworldly origin, and allows the player to stay as a guest in her mansion while they try to figure out what happened and how to get the player back home.
The gameplay consists of going about completing a chain of main quests, and some side quests, that introduce the player to the aspects of Dominion, and a semi-lawless subterranean realm beneath the city, called Submission. Along the way, there are many opportunities for the player to transform himself/herself, to fuck everything that moves, to buy and own slaves, enchant items and potions, get into street fights, and whatever else.
In this forum adaptation, I'll be replacing furries with a set of non-human races that were created by demons as a result of experimenting on humans with transformation magic. I have the following races in mind so far:
Adapting this to a group RP also means changing the plot from a single player character to multiple players, so my plan for that is to have the players all be humans from Earth who had all gathered at the same fancy event that the PC is attending at the beginning of the game. The magic that transports the player character has also transported everyone in the same room, and so they all end up outside Lilaya's mansion all at once, in the middle of an arcane storm. I'll set up a bunch of different side quests that characters can go off on in parallel so that everything is not held up by the one who's doing the main quest chain.
If we need to add more players after starting, their characters will have to be natives of the realm, encountered on the street or in alleyways (or at the slave market).
- no furries (I really hate furries) -- we'll have other non-human races that won't be based on fucking cartoon animals
- more nuance in characters, races, the arcane, and how the world operates in general
- more explanation of how spells and enchantments work, and the economy of arcane essence
- darker themes, with more serious danger to player characters
So the basic gist of Lilith's Throne is that the player is a human from the current year who is sucked into an alternate dimension run by a godlike succubus named Lilith. She rules over a city called Dominion, where demons are the upper class, furries are the middle class, and humans are a marginalized underclass. The setting is sort of modernish magic-punk, with enchanted swords and magic potions mixed in with uniformed police, shopping malls, nightclubs, and other aspects of urban life. The player is about to be gang-raped on the street by sex-crazed furries, when he/she is rescued by a half-demon named Lilaya, who bears a striking resemblance to the player's aunt Lily back in the default world. Lilaya finds the player to be a scientific curiousity, because of their otherworldly origin, and allows the player to stay as a guest in her mansion while they try to figure out what happened and how to get the player back home.
The gameplay consists of going about completing a chain of main quests, and some side quests, that introduce the player to the aspects of Dominion, and a semi-lawless subterranean realm beneath the city, called Submission. Along the way, there are many opportunities for the player to transform himself/herself, to fuck everything that moves, to buy and own slaves, enchant items and potions, get into street fights, and whatever else.
In this forum adaptation, I'll be replacing furries with a set of non-human races that were created by demons as a result of experimenting on humans with transformation magic. I have the following races in mind so far:
- Lumina -- Humans imbued with arcane potential, meant to serve as bureaucrats for the demons. They have elfin features and their eyes and skin glow with inner light. These are the grasping elites of society, the rung just below the demons, and they tend to live in gated communities.
- Raptors -- Slender feminine humans augmented with wings and claws, meant to serve as flying messengers and scouts for the demons. These would replace the harpies in the game, making them a bit more reptilian. They make their nests in a raised quadrant of the city, which is a semi-autonomous legal zone where power is held by gang matriarchs and infighting is common.
- Guardians -- Humans who have been made supernaturally tough and resistant to the elements, meant to serve as soldiers, bodyguards, and cops. They are completely cut off from the arcane, making them resistant to spells, but they also have no defence against a demon's mind-influencing powers, which makes them loyal minions for keeping the other races from rebelling. These are meant to replace the Enforcers in the game, who are normally wolf/fox/cat/rabbit furries.
- Slith -- Reptilian humanoids native to this world, who prefer to live in caves and hunt at night in the surrounding mountains. They sometimes show up in the Submission tunnels, where they try to capture people for food or to take back to their territory as slaves.
- Darklings -- Corrupted lumina, or the product of a lumin augmentation gone wrong. These are wretched goblin-like or troll-like creatures that live as scavengers in the dark tunnels below the city (also a bit drow-like). They are meant to replace the ratfolk in the game (as in the Rat Warrens side quest).
- Slimes -- In this group, slimes are a parasitic organism that infects humanoids and takes over their minds while gradually digesting their bodies to create more slime. The end result of any slime transformation is always to become a semi-intelligent amorphous blob that instinctively seeks out new bodies to infect (sensing them by their body heat).
- Beastkin -- I won't remove furries completely after all. Dominion's Enforcers have been experimenting with human-animal hybrids, and have found a way to breed humans with dogs, with the help of demon magic, to produce a viable creature that is something like an upgraded police dog. A beastkin has about half the intelligence of a normal human, walks upright, and has two hands that can grasp tools. It can also track by scent, sees very well at night, and can hear things well outside of human hearing range. They are stupid and easy to control, but they are also sterile, so new beastkin have to be bred from human mothers all the time.
Outside the city, there will also be some wild races: centaurs, dragons, kobolds, and giant lizards. The first three are produced by demon magic, while the last one is native.
- Raptors -- Slender feminine humans augmented with wings and claws, meant to serve as flying messengers and scouts for the demons. These would replace the harpies in the game, making them a bit more reptilian. They make their nests in a raised quadrant of the city, which is a semi-autonomous legal zone where power is held by gang matriarchs and infighting is common.
- Guardians -- Humans who have been made supernaturally tough and resistant to the elements, meant to serve as soldiers, bodyguards, and cops. They are completely cut off from the arcane, making them resistant to spells, but they also have no defence against a demon's mind-influencing powers, which makes them loyal minions for keeping the other races from rebelling. These are meant to replace the Enforcers in the game, who are normally wolf/fox/cat/rabbit furries.
- Slith -- Reptilian humanoids native to this world, who prefer to live in caves and hunt at night in the surrounding mountains. They sometimes show up in the Submission tunnels, where they try to capture people for food or to take back to their territory as slaves.
- Darklings -- Corrupted lumina, or the product of a lumin augmentation gone wrong. These are wretched goblin-like or troll-like creatures that live as scavengers in the dark tunnels below the city (also a bit drow-like). They are meant to replace the ratfolk in the game (as in the Rat Warrens side quest).
- Slimes -- In this group, slimes are a parasitic organism that infects humanoids and takes over their minds while gradually digesting their bodies to create more slime. The end result of any slime transformation is always to become a semi-intelligent amorphous blob that instinctively seeks out new bodies to infect (sensing them by their body heat).
- Beastkin -- I won't remove furries completely after all. Dominion's Enforcers have been experimenting with human-animal hybrids, and have found a way to breed humans with dogs, with the help of demon magic, to produce a viable creature that is something like an upgraded police dog. A beastkin has about half the intelligence of a normal human, walks upright, and has two hands that can grasp tools. It can also track by scent, sees very well at night, and can hear things well outside of human hearing range. They are stupid and easy to control, but they are also sterile, so new beastkin have to be bred from human mothers all the time.
Outside the city, there will also be some wild races: centaurs, dragons, kobolds, and giant lizards. The first three are produced by demon magic, while the last one is native.
Adapting this to a group RP also means changing the plot from a single player character to multiple players, so my plan for that is to have the players all be humans from Earth who had all gathered at the same fancy event that the PC is attending at the beginning of the game. The magic that transports the player character has also transported everyone in the same room, and so they all end up outside Lilaya's mansion all at once, in the middle of an arcane storm. I'll set up a bunch of different side quests that characters can go off on in parallel so that everything is not held up by the one who's doing the main quest chain.
If we need to add more players after starting, their characters will have to be natives of the realm, encountered on the street or in alleyways (or at the slave market).