Lilith's Throne (non-furry adaptation)

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humon

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I've been playing a game called Lilith's Throne a lot recently. It's a lot of fun, if you can look past all the furry content and the simplistic porno plots. At its core, the game is a sandbox with a lot of freedom, and so I thought it might be good to adapt the concept to a group RP here, and in the process make my own adjustments:
- no furries (I really hate furries) -- we'll have other non-human races that won't be based on fucking cartoon animals
- more nuance in characters, races, the arcane, and how the world operates in general
- more explanation of how spells and enchantments work, and the economy of arcane essence
- darker themes, with more serious danger to player characters

So the basic gist of Lilith's Throne is that the player is a human from the current year who is sucked into an alternate dimension run by a godlike succubus named Lilith. She rules over a city called Dominion, where demons are the upper class, furries are the middle class, and humans are a marginalized underclass. The setting is sort of modernish magic-punk, with enchanted swords and magic potions mixed in with uniformed police, shopping malls, nightclubs, and other aspects of urban life. The player is about to be gang-raped on the street by sex-crazed furries, when he/she is rescued by a half-demon named Lilaya, who bears a striking resemblance to the player's aunt Lily back in the default world. Lilaya finds the player to be a scientific curiousity, because of their otherworldly origin, and allows the player to stay as a guest in her mansion while they try to figure out what happened and how to get the player back home.

The gameplay consists of going about completing a chain of main quests, and some side quests, that introduce the player to the aspects of Dominion, and a semi-lawless subterranean realm beneath the city, called Submission. Along the way, there are many opportunities for the player to transform himself/herself, to fuck everything that moves, to buy and own slaves, enchant items and potions, get into street fights, and whatever else.

In this forum adaptation, I'll be replacing furries with a set of non-human races that were created by demons as a result of experimenting on humans with transformation magic. I have the following races in mind so far:

- Lumina -- Humans imbued with arcane potential, meant to serve as bureaucrats for the demons. They have elfin features and their eyes and skin glow with inner light. These are the grasping elites of society, the rung just below the demons, and they tend to live in gated communities.

- Raptors -- Slender feminine humans augmented with wings and claws, meant to serve as flying messengers and scouts for the demons. These would replace the harpies in the game, making them a bit more reptilian. They make their nests in a raised quadrant of the city, which is a semi-autonomous legal zone where power is held by gang matriarchs and infighting is common.

- Guardians -- Humans who have been made supernaturally tough and resistant to the elements, meant to serve as soldiers, bodyguards, and cops. They are completely cut off from the arcane, making them resistant to spells, but they also have no defence against a demon's mind-influencing powers, which makes them loyal minions for keeping the other races from rebelling. These are meant to replace the Enforcers in the game, who are normally wolf/fox/cat/rabbit furries.

- Slith -- Reptilian humanoids native to this world, who prefer to live in caves and hunt at night in the surrounding mountains. They sometimes show up in the Submission tunnels, where they try to capture people for food or to take back to their territory as slaves.

- Darklings -- Corrupted lumina, or the product of a lumin augmentation gone wrong. These are wretched goblin-like or troll-like creatures that live as scavengers in the dark tunnels below the city (also a bit drow-like). They are meant to replace the ratfolk in the game (as in the Rat Warrens side quest).

- Slimes -- In this group, slimes are a parasitic organism that infects humanoids and takes over their minds while gradually digesting their bodies to create more slime. The end result of any slime transformation is always to become a semi-intelligent amorphous blob that instinctively seeks out new bodies to infect (sensing them by their body heat).

- Beastkin -- I won't remove furries completely after all. Dominion's Enforcers have been experimenting with human-animal hybrids, and have found a way to breed humans with dogs, with the help of demon magic, to produce a viable creature that is something like an upgraded police dog. A beastkin has about half the intelligence of a normal human, walks upright, and has two hands that can grasp tools. It can also track by scent, sees very well at night, and can hear things well outside of human hearing range. They are stupid and easy to control, but they are also sterile, so new beastkin have to be bred from human mothers all the time.

Outside the city, there will also be some wild races: centaurs, dragons, kobolds, and giant lizards. The first three are produced by demon magic, while the last one is native.


Adapting this to a group RP also means changing the plot from a single player character to multiple players, so my plan for that is to have the players all be humans from Earth who had all gathered at the same fancy event that the PC is attending at the beginning of the game. The magic that transports the player character has also transported everyone in the same room, and so they all end up outside Lilaya's mansion all at once, in the middle of an arcane storm. I'll set up a bunch of different side quests that characters can go off on in parallel so that everything is not held up by the one who's doing the main quest chain.

If we need to add more players after starting, their characters will have to be natives of the realm, encountered on the street or in alleyways (or at the slave market).
 

humon

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Welcome aboard.

Some notes on magic in Lilith's realm:

Arcane Essence

All magic is powered by something called 'arcane essence', which is infused into the air, the ground, and every living thing. Normally, a person's arcane essence is locked away inside the cells in their body, where it's not directly accessible, but when a person orgasms, a small amount of their arcane essence is released into the air. If an incubus or succubus is present when this happens, that demon can capture the free arcane essence and store it within a special gland in their brains, where it can be directly used later on.

Stored arcane essence is used mainly for enchanting objects and crafting potions. It can also be used to power magic-based ranged weapons, such as wands and staves, and certain types of enchanted bows and guns that fire energy projectiles. With the right laboratory equipment, a demon can transfer stored arcane essence into bottles, which can then be consumed as potions by non-demons in order to provide them with the ability to enchant things or make use of the items that need essence to function.

While a demon can store unlimited amounts of arcane essence, this stuff has a corrupting effect on non-demons, which limits the amount they can store in usable form. Non-demons who try to carry too much arcane essence at once will find themselves becoming more and more perverted and depraved in their sexuality, thinking more and more the way demons do.

There is also a limit to the rate at which a person can be milked for arcane essence through orgasm. It typically takes about 4 hours after the last orgasm before that person will release any more arcane essence, as their balls or g-spot need this time to become re-infused.


Arcane Storms

With all the sex that happens in the city of Dominion, sometimes a lot of arcane essence gathers in the air above the city all at once, and forms into a tangible cloud. When it reaches critical mass, it produces a phenomenon known as an arcane storm. During an arcane storm, the clouds light up with flashes of pink lightning. Those caught out in the open during an arcane storm will be infused with a surplus of arcane essence and a strong desire to fuck, in order to vent the excess essence. Open orgies on the streets are a common sight during these events, and it is best for weak-minded people to seek shelter indoors.


Arcane Potential, and Aura

The natural arcane essence that lives within your body, while not directly usable, still provides some indirect effects. When arcane essence is present in a person, it generates an energy field around that person, called 'aura'. This aura field is the energy that enables spellcasting. The strength of a person's aura depends on the efficiency with which their naturally-infused arcane essence can produce it, and the measurement of this efficiency is called 'arcane potential', (in the game, this is the 'Arcane' stat).

In addition to enhancing aura strength, arcane potential also provides some degree of resistance to sexual impulses. Those with low levels of arcane potential can easily be brought to their knees with sexual teasing and lust magic, while those with moderate or high levels of arcane potential can retain their focus under such conditions. Likewise, people with low arcane potential are particularly vulnerable to arcane storms, while more potent arcanists can resist the effects well enough to remain in control of their actions.

When a spell is cast, it consumes some amount of the caster's aura. Aura regenerates slowly over the course of a few hours, based on their arcane potential, but this process can be sped up with potions or certain drinks. Carrying bottles of water to stay hydrated is a simple and cheap way to squeeze out a little extra aura during a dungeon run, while more elaborate beverages have been concocted to be even better at replenishing a person's aura reserves, and even temporarily boosting their arcane potential by a small amount.


Elemental Magic

While magic can be made to do just about anything with enough energy and control, it is also very unpredictable in its natural form, and so the demon and lumin wizards of the realm have constrained most combat-related magic use to a five elemental varieties: fire, cold, poison, pseudophysical, and arcane lightning.

Fire magic can be just as destructive as natural fire, but more commonly it is constrained in such a way that it damages materials but not flesh. In this way, you can blast a person with fire to burn away their clothing, while leaving the body physically undamaged but mentally overwhelmed. It is a very potent element to use against slimes and raptors, but it is much less effective against reptiles and guardians. Also, demons are almost immune to fire.

Cold magic was created as a go-to alternative when fire magic is ineffective. Like with fire magic, it can be constrained to be non-lethal, while still debilitating an opponent. Cold magic has a side effect of sapping away a person's libido, so it is counterproductive in combination with lust-based attacks. Against slimes and reptiles it is useful in slowing their movements.

Poison magic is different from natural biochemical poisons in that it attacks and inflames the arcane essence within a person, rather than damaging their cells. The stronger a person's arcane potential, the more susceptible they are to arcane poison, thus it is a favoured tool of the weak to gain advantage over the strong. Poison is highly effective against lumina and darklings, and completely ineffective against guardians and slimes.

Pseudophysical magic can be applied to physical weapons such as clubs and swords, amplifying the kinetic energy with which they strike a person, while also minimizing the lethality of the wound, by healing the damage to the body, even as the person is psychologically disabled. Weapons enchanted in this way are often used in sparring and sports, to make competitions non-lethal, and physical-enchanted batons are used a lot by Enforcers to subdue suspects without killing them.

Arcane lightning is a very powerful but also very dangerous element to work with. Typically, only demons are able to wield it safely. Arcane lightning has lust-enhancing effects similar to an arcane storm, as it is more or less the same force at work, except that in this case arcane lightning spells are more focused and directed at specific targets. Still, these spells have a tendency to jump to other targets or affect the caster and his allies as well, and so it is always risky to use this magic.


Demons, Lumina, and Lilins

Arcane magic is innate to the demons, and it's the force with which they built Dominion and all the rest of their civilization in this world. While demons are very powerful, they are limited in their numbers, as they take a long time to breed, compared to the native human population. In the past, the demons tried to crossbreed with humans, but after two generations the results were always a type of stunted and slovenly creatures called imps, difficult to control and fairly useless in most things other than causing trouble.

Long ago, the demons found a solution to their breeding problem, which was that they selected individual humans with the greatest natural arcane potential, and then used demonic magic to transform those humans into a form that enhanced that arcane potential. The products of these transformations were called lumina, because of the inner light they emitted. Unlike humans, lumina are able to cast spells with ease, and reach superhuman levels of arcane potential, although still falling short of a demon's potential. Unlike demons, lumina cannot directly capture arcane essence from a person after orgasm, but they must instead buy essence that a demon has captured and bottled.

Among the demons, there is a special class called lilins. Lilins can trace a direct line of descent from Lilith herself. While there are many individuals running around this realm who are the offspring of some bastard or another with Lilith's blood in them, what sets a lilin apart is that unlike other demons, a lilin can use a very powerful type of magic called Lilin Magic. This magic enables things far beyond what even demons can do, such as instant regeneration of injuries, manipulation of time, and direct mind control of non-demons. Fighting a lilin is like fighting an agent in the Matrix: there's a blur of motion, and then you're dead.

There are seven lilins in the world with a special designation of 'elder lilin'. These are the seven recognized daughters of Lilith, and each of them rules over a particular city or region within Lilin's realm.

Some notes on cross-race breeding:

When a lilin breeds with a demon, the offspring might be a demon or a lilin, subject to the randomness of genetic recombination.

When a demon (or lilin) breeds with a human, the result is a 'human half-demon' called a tiefling. Tieflings are quite weak compared to demons, in terms of their arcane and physical abilities, and they are typically looked down upon as a degenerate mongrel race. When tieflings breed, they usually produce imps, unless the partner is a pure-blooded demon, and even then there is still a small chance of the offspring being an imp.

When a demon breeds with a lumin, the result is a half-demon called a cambion. Unlike tieflings, cambions retain a much greater degree of demonic and arcane power, and they always breed true, as long as they don't mix with human or tiefling blood.

When a demon breeds with a raptor, the result is a half-demon called a fury.

When a demon breeds with a guardian, the result is a half-demon called an archon.

An imp who breeds with any race will always produce more imps.

Some other monster races have half-demonic origins:
- Centaurs trace their origins to when a succubus fucked a horse and gave birth to a demonic centaur named Kelt, who then escaped into the wild and impregnated hundreds of wild mares.
- Dragons were created when demons bred with the giant lizards which are native to the mountain regions. Unfortunately, when the dragons tried to breed with other races, they only produced stunted reptilian creatures called kobolds, much in the same way that demon-human cross-breeding degenerated into imps.

A beastkin is the product of a human mother bred by an augmented animal called a 'rapehound', which has been augmented with arcane magic similar to the way that lumina were created. This magic allows the rapehound to successfully breed with humans.

Rapehounds who escape into the wild are called hellhounds.

Imps who escape into the wild are called goblins, and they tend to be less powerful due to their distance from the city reducing their access to arcane essence.

Among the three augment races of Dominion, there are greater and lesser forms, based on how strongly the desired traits manifest, compared to default human traits. Outbreeding with humans creates a tendency towards the lesser form, while purebreeding within the augment race creates a tendency towards the greater form (although too much inbreeding has its own drawbacks, much in the way that it does for humans and every other animal).

Lesser lumina are known as 'sidhe', also colloquially called 'elves', or 'changelings'. Sidhe are still capable of magic, but their arcane potential is much lower, so they typically can only use the weakest spells out there. These people generally fill out the middle and working classes in society.

Lesser raptors are called 'harpies', because of their appearance being mostly human with feathered arm-wings. Harpies cannot fly like greater raptors do, since their wings are not big enough to carry them without a magical boost. Instead, they use their wings to increase the height of their jumps and slow their descent. They mostly work as gang enforcers and day labourers for the matriarchs in the raptor nests.

Lesser guardians are called 'sentinels', also pejoratively as 'mongrels', or 'mooks'. They are not as tough or resistant as greater guardians, and they are also susceptible to arcane attacks. Sentinels normally work as low-rank soldiers and patrol-duty Enforcers, or other working class jobs.

Darklings are a lesser form of lumin by default, but sometimes a greater darkling appears, and these rare individuals are called 'shades'. A shade is made distinct from a darkling by her ability to use magic coherently, despite their high corruption levels. Shades are also noticeably more attractive than darklings, and they skew heavily feminine in appearance, regardless of their reproductive anatomy.
 

humon

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Jan 3, 2019
Location
Canada
Sweet, two players now.


I'll describe here some of the geography and city layout:

Dominion is located at the base of a range of mountains, upon a cliff that overlooks a fertile river valley and sprawling grasslands. The city is also built upon the delta of a small river that flows down from the mountains and over the cliff in a pair of waterfalls. Some of the water from this river has been redirected through the city to form canals and sewers, while outside the city the forked river provides a natural moat, over which a pair of drawbridges have been built.

The shape of Dominion is a big square, oriented diagonally to the cliff edge, like a diamond shape. The corner that faces the cliff--the city's northeast quadrant--is the oldest part of the city, and this is where Lilith's tower is located. The city blocks surrounding Lilith's tower form a gated community for demons, called Demonhome.

In the center of the city is a public square, with an obelisk monument in the middle of it. News criers and advertisers gather here, along with buskers and street vendors. Four major roads extend out from the center square in the four cardinal directions, dividing the city into four quadrants:
- The northeast quadrant has Lilith's Tower, Demonhome, and other high-priced residential blocks.
- The northwest quadrant has middle-to-upper class housing, mostly occupied by lumina, as well as some nice parks. Enforcers patrol this quadrant regularly, and any humans found lurking here are treated with high suspicion and can be subject to strip-search.
- The southwest quadrant is an industrial district riddled with dark alleyways where criminals like to hang out at night.
- The southeast quadrant is where the raptor nests are built. The shaded streets beneath the raptor nests are a very slummy area, due to their very low property values as a result of all the birdshit that falls down on those streets. People who live beneath the raptor nests are mostly human, and many of them are drug addicts or pimps.

The north area between Demonhome and the lumina quarter is an administrative zone where the Enforcer Headquarters is located, along with a number of other government buildings.

The east area between Demonhome and the raptor nests is a commercial and entertainment zone, full of shops and restaurants and bars and clubs.

The west area between the lumina quarter and the industrial zone is a big commercial zone full of warehouses and marketplaces. The city's west gate is the main approach into the city, and so the street here is kept clean and heavily patrolled. A little further south, however, is a huge slave market called Slaver's Alley, where people are bought and sold under the watchful eye of the Enforcers.

The south area between the industrial zone and the raptor nests forms the red-light distrinct. Brothels are located here, along with strip clubs, tattoo parlours, and other businesses typically associated with consumers of loose morals. While prostitution is legal anywhere in the city, most streetwalking whores will be found in this area, because it offers the best balance between safety and liberty. Whores working in the northern parts of the city get harassed by Enforcers too frequently, while those working in the slums or industrial zone are subject to violence from pimps and street gangs that control territory there. In the red-light district, the Enforcers keep the peace, but they don't interfere with the whores.

Beneath the city, Submission is a chaotic maze of tunnels that does not conform to any sort of planning or zoning. The main location of importance is Lyssieth's Tower, which is located directly beneath Lilith's Tower in the northeast part of Submission, and in fact connects up to Lilith's Tower above. Administrative responsibility for Submission belongs to an elder lilin succubus named Lyssieth, one of the recognized daughters of Lilith. Lyssieth also happens to be Lilaya's mother, which gives Lilaya some degree of influence within the city.

Outside of the twin towers, there are five access points to Submission, which are each controlled by Enforcer checkpoints. They are scattered haphazardly across the west and south parts of the city in keeping with the natural formation of the tunnels there. Residents of Dominion are allowed to pass through these checkpoints without any trouble, but residents of Submission may not enter Dominion without special paperwork, which makes Submission like something of a bantustan; a ghettoized reservoir of cheap labour for Dominion's industries to exploit.

Submission is not fully mapped out, and there are many tunnels that extend far out past the city limits and into the cave networks beneath the mountains in the southwest. Thus, Submission is sometimes raided by outsiders, or experiences outbreaks of slime infection. Because of the dangers, enforcers only patrol these tunnels in large groups, and everyone who lives in Submission must learn to fight as a matter of survival. Visitors from Dominion are warned to be very careful and proceed at their own risk. Gangs are common, as a means for residents to protect themselves, and so most of Submission falls under the unofficial control of some warlord or another. The gangs they control are usually made up of imps or darklings, with some humans mixed in here and there.
 

Ace

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Joined
Mar 22, 2019
As someone who's played a ton of Lilith's Throne (early versions, haven't played recently), I'm fairly interested if you're up for having me.
 

humon

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Jan 3, 2019
Location
Canada
Awesome. Three players might be enough to start.

By the way, version 0.4 of Lilith's Throne is scheduled for release in a couple weeks, so it might be a good time to get back into it :)

So with three of us, we can begin at least talking about characters and plot at this point. The game has a few points where the player character has a special role to play with respect to Lilith and her daughters, so we need to adapt that to multiple players. There are a few ways we can do this:

1. One player is the designated protagonist who encounters the mirror in the museum, and the other players are just people who were nearby at the time and got sucked into the same spell effect.

2. All player characters have an equal stake in the main plot, because the spell that brought them into Lilith's realm hit each of them at the same time, dividing the energy between them (which means that Lilith needs to capture all of them in order to get her full power back).

3. Same as either (1) or (2), but some players could instead be natives of Lilith's realm who happen to come into Lilaya's service, or cross paths with the protagonist and join them for some reason (making them acquired companions). I don't want native characters to start out too powerful, so they'd likely have to be slaves or ordinary citizens, and if non-human, should be at most a lesser form of their race.

The main distinction between all of these options is that "protagonist" characters have a special power to absorb arcane essence after sex in the way that demons do, despite being fully human. In addition, protagonist characters will be able to acquire certain skills much faster than normal, particularly skills related to fighting, spellcasting, and sex (an adaptation of the perk tree). For example, a player who has never held a sword before might be able to pick up a katana, and after a bit of quest XP, become a reasonably proficient kendo fighter. Or martial artist. Or battle mage. Or professional dominatrix. As if that character had trained for years... sort of like how they just downloaded their skills in the Matrix (I have a feeling I'm going to be making a lot of Matrix comparisons in this RP).

Characters who are natives of the realm would not have this special power, but instead their advantage is that they have firsthand knowledge of the realm, and some wealth and social connections within it, depending on what they do for a living. Native characters would start off with a skillset appropriate for their background, as opposed to protagonist characters, who just start with whatever skills they acquired as civilians in the default world (please no special forces guys or kung fu masters).


Anyways, maybe everyone post what kind of character they want to play (including sexual preference and transformation goals), and we'll work it out from there.
 

Punishment

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Jan 3, 2019
Location
Aprillia, Italy.
I don't mind the whole main plot esque line of things myself. My sexual preferences is FxF, or FutaxFemale. Transformation wise, I don't mind the aspect of going more sexy demonic in nature, like red skin, succubus style with a tail and so forth.
 

Living Shadow

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Jul 22, 2020
Location
right behind you.
About me, I'm a 'knife nut', so I have some experience with swords and knives, though I'm a beginner at best.

For the transformations I prefer to have them forced on my character rather than him actively seeking them out. What I would like is for my character to be turned female (a short one if I can), have her 'suffer' as much breast growth as possible, and for the rest so long as her face and torso main structure remain human I should be ok with anything, though I slightly prefer scales over fur and I really like the idea of her growing one or more tail(s).

My sexual preferences would be FxM, FxF, and FxFuta, though I also really like tentacles, sex machines and toys, and having my character bound. One thing I don't like is for my character to be involved in anything sexual before he was turned female, and my character will always try (or at least pretend) to resist being sexed/transformed even though he does enjoy it.
 

Ace

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Joined
Mar 22, 2019
I also don't mind the idea of main plot, though I'd say idea 2 is probably the best call as to avoid a main character being the focus of everything. I'd prefer to play a male character, and regarding the matter of transformations I'm pretty flexible. Like Living Shadow I'd prefer he largely stay human, however some features (lizard eyes, a tail, horns, etc) are totally fine with me. I also don't mind a bit of MxM but largely prefer MxF for my content.

Background-wise I'm thinking of either a lawyer who was working for the museum or a teacher at a local college and who was invited to the event. Of course, either of these can fit with the whole main characters' aunt Lily thing.
 

humon

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Joined
Jan 3, 2019
Location
Canada
OK cool...
- gynephilic female for slow corruption
- ambiphilic male knife/sword enthusiast for unwilling M2F and BE (seems like a good victim for Brax)
- (mostly) gynephilic male lawyer or teacher

Those are the terms the game uses for orientation, for anyone who isn't familiar. It avoids category confusion when characters are transforming their bodies all the time.

I think one of you ought to be related to Lily, and the other two can have other reasons for being there, such as being a friend or colleague of Lily or of her business partner, Arthur. Lily and Arthur are both archaeologists who have spent the last couple years collecting ancient relics from Iraq, now that ISIS has been largely dealt with. At game start, everyone has been invited to a posh event at the British Museum in London, where Lily and Arthur are unveiling the museum's new Akkadian Empire exhibit.

As the players will soon discover, one of those relics is an ancient mirror, and in the course of interacting with this mirror in a closed-off section of the museum while searching for Arthur, all three of you will be abruptly transported into Lilith's realm. For the plot to make sense, the mirror has to have triggered in response to a specific person with certain arcane qualities (I will say it must be someone who is a distant descendant of angels--ie. a nephilim). This explains why it never did anything supernatural while it was being discovered and transported from Iraq to England. The other two characters only need a reason to be in close proximity at the time that the mirror is activated.

The game prologue also has a little optional sex scene where the player character can have a quickie with a good looking and supernaturally-lustful man or woman at the museum, who's a friend of Arthur named Alexander/Alexandria. I could extend Alexandria as an option to Puni or Ace, but I don't know if it's worth delaying the intro while the others are waiting. Maybe it can be summarized in one or two posts and then we move on.
 

Ace

Member
Joined
Mar 22, 2019
So I'd say I'll probably go with the lawyer idea because for whatever reason I'm feeling a draw towards that concept. I don't mind MC being related to Lily but I also don't feel a particular need for it since it's easy to justify his presence in the Museum at the time of the incident. Same with the matter of nephilim. If no one else is interested in it however, that's also totally fine by me. Hell, if we wanted to add a bit more to it then multiple people could easily be related to Lily since we're already modifying the main plot.

Regarding Alexandria, I am fine with including a summary or skipping it entirely. It's not really a scene that is vital to the plot anyway, and I definitely don't think it would be worth delaying the intro either.
 

humon

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Joined
Jan 3, 2019
Location
Canada
How about this, let's say Shadow is Lily's nephew, Ace is Lily's lawyer for handling the legal red tape associated with the exhibit, and Puni could be Alexandria's girlfriend who came along as a plus-one. Ace went looking in the back rooms for Arthur, at Lily's request; Lily then asked Shadow to go get Ace because she forgot she needed him to sign something last-minute; and Puni was searching that way because Alexandria never came back from the loo, and she thought she saw her heading in the direction of the back rooms and heard a voice that sounded like her.

We'll leave it unanswered which of the three was the one that triggered the mirror (or maybe all of them did).

I'll create a group for this after I finish work today.
 
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